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Can not get Keyes to rebuild, doing everything right...

Posted: Fri Oct 29, 2004 11:33 pm
by Deus
I've been trying to add the plasma cannon from multiplayer into the single player level Keyes, and have had varying results and I don't understand what is wrong. I can get the 3rd person model perfect, but the other two models are corrupted, and if I try and decrap all the models, the thing won't compile. Here are my steps.

Batch extract d20
Extract model/bsp into a separate folder
Open up bloodgulch, recursively save meta for plasma cannon. Generate offsets, extract models for fp, projectile, and 3rd person model into their respective folders. Decrap all three models with the bsp of d20. Move the plasma cannon folder into the batch extract, overwrite and whatnot (I don't know if it actually did, I just click yes to all and such).

Here is where I would possibly make an error. d20_control.sbsp.meta, d20_muster.sbsp.meta, d20_hangar.sbsp.meta, d20_start.sbsp.meta, and d20_hangar.sbsp.meta are all exactly the same size, and I'm not exactly sure which one to replace with my newly created sbsp file. I have usually used d20_control, but I have used others to no avail. Perhaps someone the 'right way' to do it on this map.

Anyways, I decide to rebuild, and bring a copy of d20 into the extract folder. I use the map as the basis for the build, and I select the appropriate scenario and bsp chunk tags for the files. I then add the plasma cannon mod2 and weap tags.

Starts compiling, I point it to the new vertices, then indices, and I tell it to use the modified offsets. HMT then fires back a System.OutOfMemory or something error message, and I'm shot down.

I don't know what the deal is. I think I am doing everything right. I did mention that I could get the 3rd person gun into the game, but that was by ONLY decrapping the 3rd person gun and not the fp or projectile. The map will then compile and I can swap and pick up the gun (but no fp model). As soon as I try to add either the fp mod2 file or the projectile mod2 file to the decrapping list, when I go to rebuild, I get the systemoutofmemory thing again.

Does anyone have any suggestions?

Posted: Sat Oct 30, 2004 11:10 am
by DremolitoX
some maps cannot be rebuild,

Posted: Sat Oct 30, 2004 12:37 pm
by McFarlane
Their is a tutorial to rebuild sp maps
http://files.halomods.com/viewtopic.php?t=5930
Thats it.
And if the forum can't load:
SP Map rebuilding
By: Some-Random-Guy & NVShaker


BTW, if you don't know how to rebuild or get perfect models, this isn't for you.


1.) Batch extract your SP map (I'll use Silent Cartographer)
2.) Make two folders, Bsp stuff
3.) Extract BSP sections into the bsp stuff folder
4.) Now, i'm gonna use the Fuel Rod Gun from bloodgulch
5.) Get that all extracted and the raw model, now decrap it using the vertices and indices file in Bsp stuff
6.) Now get the (SP map name here like b30).sbsp.meta HMT 3.5 spit out
7.) Now, rename the meta to be: (This would be for SC, for others it'd be like b30_a.sbsp.meta or something) b30a.sbsp.meta
8.) Now move it into the right folder
9.) Now, click on the rebuild button, and click yes for the auto fill
10.) Before you do anything, look for the scnr and sbsp part when it autofilled
11.) Now, choose a diff location for the sbsp, the correct one. (It'd be the b30a.sbsp.meta.)
12.) Now choose the correct location for the scnr.meta
13.) Now rebuild with the fuel rod and your done.


Note: I got the b30a from SE, because its the first bsp thats loaded.
And many maps are (mapname)_a. Or something...

Posted: Sat Oct 30, 2004 3:30 pm
by Deus
I did all of that already, I've already done a rocket hog to silent cartographer mod, but Keyes is being funky for some reason.

Posted: Sat Oct 30, 2004 3:50 pm
by McFarlane
Sorry but that like, the only sp rebuild tutorial in all of google.

Posted: Sun Oct 31, 2004 10:02 am
by Deus
It just doesn't make sense why I can add the 3rd person model and not the first person model. It doesn't really seem like anyone looked at the method that I went through (since I was just linked back to the same tutorial that I've seen a million times), so if you could look at the method and tell me if there is something wrong with it, that would be most appreciated.

Posted: Sun Oct 31, 2004 12:06 pm
by Danke
I'm not sure, but try not adding the mod2 files when you rebuild. The weap should point to it anyway. HMT (atleast for me) freaks out sometimes if I have 2 tags and one references the other. I don't think that's it though. But I do get the memory error when that happens. Might want to give it a try.

Posted: Sun Oct 31, 2004 7:50 pm
by Deus
A valiant effort Dan, I hadn't tried that, but still no go. =/

I wonder though, if I can get the FP fuel rod to work without the 3rd person, is it possible to have the plasma_cannon mod2 link to the fuel rod mod2 and have it still work?

Posted: Sun Oct 31, 2004 8:10 pm
by Danke
It should. Just change the skin on one of them so they match. Just use xml files or HHT.

Posted: Sun Oct 31, 2004 8:59 pm
by Deus
Stuff just doesn't want to work for me. =P

I go into HMT, click on the plasma cannon mod2, and swap it with the fuel rod gun mod2. Game crashes before the level even starts >.<

I'm getting to the point where I would be like, uber appreciative if someone would just add a working plasma cannon into the game for me. This game just isn't too kind to me.

Posted: Tue Nov 02, 2004 5:12 pm
by Overlord
try this: after you batch extract and yadda yadda, put the plasma cannon files in, but delete all the fuel for gun files and then rename everything from plasma cannon to fuel rod gun, xml and all.