Can not get Keyes to rebuild, doing everything right...
Posted: Fri Oct 29, 2004 11:33 pm
I've been trying to add the plasma cannon from multiplayer into the single player level Keyes, and have had varying results and I don't understand what is wrong. I can get the 3rd person model perfect, but the other two models are corrupted, and if I try and decrap all the models, the thing won't compile. Here are my steps.
Batch extract d20
Extract model/bsp into a separate folder
Open up bloodgulch, recursively save meta for plasma cannon. Generate offsets, extract models for fp, projectile, and 3rd person model into their respective folders. Decrap all three models with the bsp of d20. Move the plasma cannon folder into the batch extract, overwrite and whatnot (I don't know if it actually did, I just click yes to all and such).
Here is where I would possibly make an error. d20_control.sbsp.meta, d20_muster.sbsp.meta, d20_hangar.sbsp.meta, d20_start.sbsp.meta, and d20_hangar.sbsp.meta are all exactly the same size, and I'm not exactly sure which one to replace with my newly created sbsp file. I have usually used d20_control, but I have used others to no avail. Perhaps someone the 'right way' to do it on this map.
Anyways, I decide to rebuild, and bring a copy of d20 into the extract folder. I use the map as the basis for the build, and I select the appropriate scenario and bsp chunk tags for the files. I then add the plasma cannon mod2 and weap tags.
Starts compiling, I point it to the new vertices, then indices, and I tell it to use the modified offsets. HMT then fires back a System.OutOfMemory or something error message, and I'm shot down.
I don't know what the deal is. I think I am doing everything right. I did mention that I could get the 3rd person gun into the game, but that was by ONLY decrapping the 3rd person gun and not the fp or projectile. The map will then compile and I can swap and pick up the gun (but no fp model). As soon as I try to add either the fp mod2 file or the projectile mod2 file to the decrapping list, when I go to rebuild, I get the systemoutofmemory thing again.
Does anyone have any suggestions?
Batch extract d20
Extract model/bsp into a separate folder
Open up bloodgulch, recursively save meta for plasma cannon. Generate offsets, extract models for fp, projectile, and 3rd person model into their respective folders. Decrap all three models with the bsp of d20. Move the plasma cannon folder into the batch extract, overwrite and whatnot (I don't know if it actually did, I just click yes to all and such).
Here is where I would possibly make an error. d20_control.sbsp.meta, d20_muster.sbsp.meta, d20_hangar.sbsp.meta, d20_start.sbsp.meta, and d20_hangar.sbsp.meta are all exactly the same size, and I'm not exactly sure which one to replace with my newly created sbsp file. I have usually used d20_control, but I have used others to no avail. Perhaps someone the 'right way' to do it on this map.
Anyways, I decide to rebuild, and bring a copy of d20 into the extract folder. I use the map as the basis for the build, and I select the appropriate scenario and bsp chunk tags for the files. I then add the plasma cannon mod2 and weap tags.
Starts compiling, I point it to the new vertices, then indices, and I tell it to use the modified offsets. HMT then fires back a System.OutOfMemory or something error message, and I'm shot down.
I don't know what the deal is. I think I am doing everything right. I did mention that I could get the 3rd person gun into the game, but that was by ONLY decrapping the 3rd person gun and not the fp or projectile. The map will then compile and I can swap and pick up the gun (but no fp model). As soon as I try to add either the fp mod2 file or the projectile mod2 file to the decrapping list, when I go to rebuild, I get the systemoutofmemory thing again.
Does anyone have any suggestions?