One Shot Kill
One Shot Kill
Remember the xbox one shot kill hack? Where you could blow up ships and make cars not work and stuff? How do you do that? Putting damage on FFFFFFFF crashes the game and putting it on FFFFFF40 doesn't do squat.
Eh? Where are you finding the offset to use? I haven't found the damage information in the projectile data for either the needler or the rocket launcher, but I haven't checked other places it could be. Send me the offset and let me know what map/weapon you are trying to use and I'll see what I come up with.
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lol, doesnt need to take damage.. the one shot kill was also known as omnipotent.. and the game doesnt change the damage.. it instead disables everything that gets damages by masterchiefs (guessing if u turned marines into them it would work for them too) anyway.. it destroys anything it impacts (cept falling damage) so it s more then offsets.. its a whole exe cheat
Flaming death is found under damage offset from iron forge's retail offsets for all maps. Just use it's damage value inplace of the regular damage value and you get one shot, one kill for aliens, vehicles etc. Hunter can block shots with shield as can little guys so you need to hit the body. In singleplayer, ai will say things like "burn scarecrow" as they read the kill as a flamethrower kill. Insert flaming death damage value for damage value of pistol, assault rifle etc to get it. You don't need to change projectiles--just damage value.
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Shadow--example--a10 map--use retail offset for a10 map from iron_forge's site (link included in sir_zyns nice hacking tutorial on this site). At the top is the index--click on damage--it'll take you to damage offsets for the weapons on the map. Copy and paste the offset for say the assault rifle. Next (I use hexworkshop-link also in sir_zyn's hack tutorial), open hexworkshop, open a10.map(make sure you make copy of it first and stick it in temp folder or rename it to a10.bak or a10.copy, whatever), click edit, goto, paste rifle offset. It'll take you to the value of rifle damage. Simply type in (hexedit will capitalize letters on it's own) value of flaming death (located about halfway into damage offsets--it's value is the number immediately to the right of it's offset--iron forge has the columns listed as offset,value,meta,ident). You dont need to clear number already in place--hexedit will overwrite it. Repeat above steps for pistol or whatever weapons you're changing then save and you're done. Read the tutorial. I've never hexedited before, am completely self taught on the computer, this type of offset editing (damage) is not that difficult since iron forge has provided the data. Editing meta is much tougher--still trying to figure that out. I can add zoom to rifle, but accuracy is still bad.
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Shadow, just saw your meta tut, seems like I'm preaching to the choir. Basically, I've found you don't have to use projectile offsets to get desired damage effect--just use damage values. If you use say grenade damage value for rifle, enemy reacts as if hit by a grenade but your ai won't blow themselves up shooting into a wall like they do with a projectile modded to say a rocket, and theres no shockwave damage to you. Let me know if you find value controlling accuracy in the meta (provided it's not hardcoded).
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I haven't a clue on what would bring down a dropship. That's something that may be hard coded--in the swamp map where you discover the flood there's a drop ship down but I don't recall seeing any damage on it--looked like it was just placed leaning against tree. I suppose whatever command line that suicides your troops on some levels might work but that's beyond my meager knowledge base.
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oldguy wrote:I haven't a clue on what would bring down a dropship. That's something that may be hard coded--in the swamp map where you discover the flood there's a drop ship down but I don't recall seeing any damage on it--looked like it was just placed leaning against tree. I suppose whatever command line that suicides your troops on some levels might work but that's beyond my meager knowledge base.

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