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Covenant Engineer

Posted: Thu Oct 21, 2004 8:31 pm
by Deus
While I was probing through some of the map files I found a Covenant Engineer character. I know I'm not the first to see this, but I have never seen it before, and I'm curious.

I'm new to this stuff, but how 'ready' is it for play? Does it handle AI well or anything? Really just any information on it would be awesome (I had read about these dudes in the Halo books, so I'm curious)

Posted: Thu Oct 21, 2004 8:40 pm
by Danke
I haven't heard of anyone actually testing the AI, only throwing the biped out there. I'm too lazy to check, does it have an animation trigger tag or actor/variant tag to go with the biped?

Posted: Fri Oct 22, 2004 2:29 pm
by MadManiak
Dan!! wrote:does it have an actor/variant tag to go with the biped?
Yes, it does, and it seems that they use the plasma rifle.

Posted: Fri Oct 22, 2004 2:51 pm
by [FnI] Xkal
should test that puppy out...

Posted: Fri Oct 22, 2004 6:59 pm
by DremolitoX
i put one in bloodgulch, and was surprised when i found out they pop when they die!

Posted: Fri Oct 22, 2004 7:24 pm
by Tack122
intresting...

Posted: Fri Oct 22, 2004 7:32 pm
by Locke
DremolitoX wrote:i put one in bloodgulch, and was surprised when i found out they pop when they die!
Mabey flood of somekind.But after reading books,this seems really odd.

Posted: Fri Oct 22, 2004 8:20 pm
by Danke
???
How could they pop? They don't have a collision model.

Posted: Fri Oct 22, 2004 8:26 pm
by Tack122
give them one possibly?

get a carrier form model... that might work

Posted: Fri Oct 22, 2004 8:27 pm
by DremolitoX
i injected both the engineer biped, and the engineer actv. i put the engineer in the gunner seat of the warthog, but odd thing is is that if you shoot the warthog and not at the engineer, it simply falls off. but if you shoot at the engineer, it pops like a flood carrier form. try injecting one and see for yourselves.

Posted: Fri Oct 22, 2004 8:29 pm
by DremolitoX
and take a closer look at the engineer`s biped in hht. it does have a collision model.

Posted: Fri Oct 22, 2004 8:31 pm
by Tack122
wouldnt using a health pack or a grenade to spawn it work better?
can you send me a copy of the map with the engineer in it already?... i dont feel like going through pmi and all that this late

Posted: Fri Oct 22, 2004 8:35 pm
by Danke
The collision model can't collide though. :?
Bullets go through it.

Posted: Fri Oct 22, 2004 8:36 pm
by Tack122
i still say edit the meta/xml to make it use the flood carrier as the collision model... then give it more health and other stuff...

Posted: Fri Oct 22, 2004 8:38 pm
by Danke
Then it would pop.
Image
It pretty much looks like the flood anyway.

Posted: Fri Oct 22, 2004 8:39 pm
by Tack122
yea i know thats what im getting at...
it also might work to put it in ce make ur own stuff... but then the ai wouldnt be able to transfer... unless somene figured that out and i didnt hear

Posted: Fri Oct 22, 2004 8:43 pm
by Danke
You'd also have to reskin the model and reanimate it.

Posted: Fri Oct 22, 2004 8:45 pm
by Tack122
yea... to much work... im to lazy
anyways i have no idea whatsoever how to make and work bones lol

Posted: Fri Oct 22, 2004 8:49 pm
by DremolitoX
Dan!! wrote:The collision model can't collide though. :?
Bullets go through it.
nope.not true. bullets can impact it

Posted: Fri Oct 22, 2004 8:51 pm
by Danke
Hmmm.
Maybe I should check again. I was almost certain that they can't.