Covenant Engineer

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Deus





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Covenant Engineer

Post by Deus »

While I was probing through some of the map files I found a Covenant Engineer character. I know I'm not the first to see this, but I have never seen it before, and I'm curious.

I'm new to this stuff, but how 'ready' is it for play? Does it handle AI well or anything? Really just any information on it would be awesome (I had read about these dudes in the Halo books, so I'm curious)
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Danke




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Post by Danke »

I haven't heard of anyone actually testing the AI, only throwing the biped out there. I'm too lazy to check, does it have an animation trigger tag or actor/variant tag to go with the biped?
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Post by MadManiak »

Dan!! wrote:does it have an actor/variant tag to go with the biped?
Yes, it does, and it seems that they use the plasma rifle.
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Post by [FnI] Xkal »

should test that puppy out...
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DremolitoX





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Post by DremolitoX »

i put one in bloodgulch, and was surprised when i found out they pop when they die!
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Post by Tack122 »

intresting...
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Locke




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Post by Locke »

DremolitoX wrote:i put one in bloodgulch, and was surprised when i found out they pop when they die!
Mabey flood of somekind.But after reading books,this seems really odd.
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Danke




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Post by Danke »

???
How could they pop? They don't have a collision model.
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Post by Tack122 »

give them one possibly?

get a carrier form model... that might work
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Post by DremolitoX »

i injected both the engineer biped, and the engineer actv. i put the engineer in the gunner seat of the warthog, but odd thing is is that if you shoot the warthog and not at the engineer, it simply falls off. but if you shoot at the engineer, it pops like a flood carrier form. try injecting one and see for yourselves.
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Post by DremolitoX »

and take a closer look at the engineer`s biped in hht. it does have a collision model.
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Post by Tack122 »

wouldnt using a health pack or a grenade to spawn it work better?
can you send me a copy of the map with the engineer in it already?... i dont feel like going through pmi and all that this late
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Danke




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Post by Danke »

The collision model can't collide though. :?
Bullets go through it.
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Post by Tack122 »

i still say edit the meta/xml to make it use the flood carrier as the collision model... then give it more health and other stuff...
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Danke




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Post by Danke »

Then it would pop.
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It pretty much looks like the flood anyway.
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Post by Tack122 »

yea i know thats what im getting at...
it also might work to put it in ce make ur own stuff... but then the ai wouldnt be able to transfer... unless somene figured that out and i didnt hear
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Danke




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Post by Danke »

You'd also have to reskin the model and reanimate it.
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Post by Tack122 »

yea... to much work... im to lazy
anyways i have no idea whatsoever how to make and work bones lol
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Post by DremolitoX »

Dan!! wrote:The collision model can't collide though. :?
Bullets go through it.
nope.not true. bullets can impact it
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Danke




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Post by Danke »

Hmmm.
Maybe I should check again. I was almost certain that they can't.
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