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Preventing vehicle occupant ejection
Posted: Fri Sep 17, 2004 8:55 pm
by barticus
Hi guys,
I'm wondering if someone can tell me how I can keep the occupants of a vehicle from being ejected when the vehicle goes flying. I'm working on a mod for stunts, and want players to be able to remain in the vehicle while it's flying around.
I do not, however, want to keep the vehicle from being thrown about, so I'm guessing I don't want to change the physics of the vehicle. Anyone know how to do this?
Thanks
Posted: Fri Sep 17, 2004 8:57 pm
by rabiv88
So you want the MC to stay in the vehicle at all times... If sooo, no one has figured out how to do that as of yet

Posted: Fri Sep 17, 2004 11:26 pm
by MasterNeoChief
It has nothing to do with ejecting, it's the way the vehicle flies.
Because the vehicle will fly upside down of some way, the MC falls out. I don't think there's a way.
Posted: Sat Sep 18, 2004 5:06 am
by Chimp
There is a way, I saw a movie BOLL made and the MC stayed in the vehicle when it went upside down. The flaming warthog one.
Posted: Thu Sep 23, 2004 1:36 pm
by Chimp
bump
I really want to know.
Posted: Thu Sep 23, 2004 2:44 pm
by EqUiNoX
there is no possable way to do that unless you somehow fused the MC to the shee...
Posted: Thu Sep 23, 2004 3:09 pm
by rabiv88
actually i just read that you can for xbox, but you need a trainer.. I dont know about pc though

Posted: Thu Sep 23, 2004 3:17 pm
by EqUiNoX
yeh, too bad this is about PC then right?

Posted: Thu Sep 23, 2004 4:05 pm
by rabiv88
yea too bad i was just stating the fact that its possible
Posted: Mon Sep 27, 2004 1:59 pm
by Chimp
bump
If BOLL can do it, it is possible -_- More than one person should know this...
Posted: Mon Sep 27, 2004 2:16 pm
by rabiv88
BOLL knew a lot about Pc HALO and how everything corresponded with eachother, wish he was still here

Posted: Mon Sep 27, 2004 4:24 pm
by Pie
some other person figured it out too...if only i could remember his name........

Posted: Tue Sep 28, 2004 12:32 pm
by Chimp
Probably has to do with the seat hunk meta D: Wish I knew how to read meta data, what each byte controlled...
Also, maybe if we find the meta that controls the minimum angle you have to be at before you get thrown out, we could change it to some angle... like 361 :>
[edit] I have been looking around in the Physics section of bloodgulch... I bet the answer is in the warthog's physics, not the seat xD
[edit edit] Going to play around with the center of weight. That could be it...
[edit edit edit] Changing the center of grav to 0 didnt prevent ejection but made it really hard to flip over xD
[edit*4] Maybe it has to do with the Wheel (?) thing in the Part section of the physics. Test time!
Posted: Wed Sep 29, 2004 2:54 pm
by Zuka
No, the answer is within the game. In Halo CE, there is a code to keep the driver from falling out of the vehicle. I believe it's rider_ejection 0. We know that Halo PC is the same as CE source code wise. Now someone'll have to make a trainer-type device.
Posted: Fri Oct 01, 2004 3:05 pm
by Chimp
Well, how does one edit the halo code?
Posted: Fri Oct 01, 2004 4:42 pm
by {G}H0g-Jump4h
here's an idea (may not work)
make the weight for the top parts of the hog real light, and the wheels lower.
Posted: Fri Oct 01, 2004 9:48 pm
by MadManiak
{G}H0g-Jump4h wrote:here's an idea (may not work)
make the weight for the top parts of the hog real light, and the wheels lower.
I don't think you can change the weight of individual parts. And that would not make it so the vehicle won't eject you.
Posted: Sun Oct 03, 2004 9:06 am
by M
You could metaswap mpcyborg for the vehicle you want stunts with, then have someone else record your stunts...
Posted: Sun Oct 03, 2004 9:21 am
by Locke
Zuka wrote:We know that Halo PC is the same as CE source code wise. Now someone'll have to make a trainer-type device.
Wheres Paulus when you need him?
Posted: Sun Oct 03, 2004 9:45 am
by Chimp
How do you edit the code damnit xD Maybe I could, seeing as I am a C++ programmer...