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Re: Longsword

Posted: Fri Jun 25, 2004 6:36 pm
by VoiDeD
mac wrote:Hey whenver you inject the longsword into a map as you know there is no collision model. do you think someday in the future its possible to givve collisionless objects (such as the bullieten board in a10) a collision model?

maybe a plugin for hmt3.5....
Wait for Engineer to come out.

Re: Longsword

Posted: Fri Jun 25, 2004 8:00 pm
by rossmum
Voided wrote:
mac wrote:Hey whenver you inject the longsword into a map as you know there is no collision model. do you think someday in the future its possible to givve collisionless objects (such as the bullieten board in a10) a collision model?

maybe a plugin for hmt3.5....
Wait for Engineer to come out.
I can't! *rabid frothing*

Posted: Sat Jun 26, 2004 9:12 pm
by rossmum
mac wrote:hunter, is there something wrong?
Yes. I want Engineer NOW!

Posted: Sun Jun 27, 2004 9:20 pm
by VoiDeD
Hunter wrote:
mac wrote:hunter, is there something wrong?
Yes. I want Engineer NOW!
Yeah, I can't wait either.. it's gunna rule.. I'm gunna make custom new collision models for blocks with corners, and designs and shit, nothing like the old fashioned blocks nowadays.

How to do needler mod...

Posted: Fri Sep 17, 2004 12:02 pm
by Thorz
Could someone just breifly explain how this mod is done


http://files.halomods.com/viewtopic.php?t=15532


Ive been trying forever to get a needler to shoot a bunch of projectiles and have it where you remotely set em off.. Any help is greatly appreciated.. I am a noob to modding i know. Thanks

Posted: Fri Sep 17, 2004 12:44 pm
by shadow wolf
I'm not entirly sure, but i think they just increased the explosion delay for the needler a hell of alot, and then all of them blowup when one goes,

as for the rocket launcher, may have just been well timed, not sure. Someone else will probably know :wink:

Posted: Fri Sep 17, 2004 9:46 pm
by maze
lol yea thats sooOO evil. but wut he said that all you do very easy