How to do needler mod...

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VoiDeD
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Re: Longsword

Post by VoiDeD »

mac wrote:Hey whenver you inject the longsword into a map as you know there is no collision model. do you think someday in the future its possible to givve collisionless objects (such as the bullieten board in a10) a collision model?

maybe a plugin for hmt3.5....
Wait for Engineer to come out.
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Re: Longsword

Post by rossmum »

Voided wrote:
mac wrote:Hey whenver you inject the longsword into a map as you know there is no collision model. do you think someday in the future its possible to givve collisionless objects (such as the bullieten board in a10) a collision model?

maybe a plugin for hmt3.5....
Wait for Engineer to come out.
I can't! *rabid frothing*
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Post by rossmum »

mac wrote:hunter, is there something wrong?
Yes. I want Engineer NOW!
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Post by VoiDeD »

Hunter wrote:
mac wrote:hunter, is there something wrong?
Yes. I want Engineer NOW!
Yeah, I can't wait either.. it's gunna rule.. I'm gunna make custom new collision models for blocks with corners, and designs and shit, nothing like the old fashioned blocks nowadays.
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How to do needler mod...

Post by Thorz »

Could someone just breifly explain how this mod is done


http://files.halomods.com/viewtopic.php?t=15532


Ive been trying forever to get a needler to shoot a bunch of projectiles and have it where you remotely set em off.. Any help is greatly appreciated.. I am a noob to modding i know. Thanks
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Post by shadow wolf »

I'm not entirly sure, but i think they just increased the explosion delay for the needler a hell of alot, and then all of them blowup when one goes,

as for the rocket launcher, may have just been well timed, not sure. Someone else will probably know :wink:
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Post by maze »

lol yea thats sooOO evil. but wut he said that all you do very easy
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