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Secondary fire for weapons?
Posted: Wed Sep 15, 2004 5:10 pm
by Spartan Foods
I know there is something about this somewhere, but I could not find it... any ideas?
Is there a way to add seconday fire to a weapon? Weapon not vehicle.
Thnx, guyz
Posted: Wed Sep 15, 2004 5:22 pm
by McFarlane
If you mean off hmt, the readme said something about it...
Posted: Wed Sep 15, 2004 7:30 pm
by mrhyperpenguin
if it was possible for xbox and ce, it should be possible for pc...
try making a weapon with secondary fire in gurella and compile it in tool extract the meta and inject it, see if it works
Posted: Thu Sep 16, 2004 8:07 am
by shadow wolf
rebuild the weapon with the Plasma Pistols dependencies, or, like shees, then remove the grenade throw maybe...
Posted: Thu Sep 16, 2004 5:14 pm
by Spartan Foods
oh ok... so at the moment i dont have a computer with me, but in HMK is I swaped the metas of the banshee fire with the meta of the AR would it like work?
Posted: Thu Sep 16, 2004 5:50 pm
by Edwin
Spartan (Foods?) wrote:oh ok... so at the moment i dont have a computer with me,
O.o
Posted: Sat Sep 18, 2004 10:18 pm
by MadManiak
You need to use the blank space injector to get secondary fire (I think). At least that's what it said in the readme file.
Posted: Sun Sep 19, 2004 3:44 am
by McFarlane
Thats what I said.
But I never modded halo in a long time..........
Posted: Sun Sep 19, 2004 7:57 am
by rabiv88
Why not, its still fun