Getting an Offset Out of HMT 3.5
Getting an Offset Out of HMT 3.5
How would one go about getting an offset from HMT? I want to find the offsets for the pistol projectile and the newly added pelican I have PMI'd. But since PMI'ng a map changes offsets around etc, how would I get the new offsets from HMT?
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I dont think it is... I tried copying the 4 bytes from the turret "offset" and copying it over the data at the pistol bullet "offset."
[edit] I think I have an idea... How would I turn 0x85F83C into a useable offset? 0085F83C didn't work.
[edit edit] I think I found out... just add 14 to it, I believe. Too bad when I try and create turrets by firing the pistol I get an exception :<
[edit] I think I have an idea... How would I turn 0x85F83C into a useable offset? 0085F83C didn't work.
[edit edit] I think I found out... just add 14 to it, I believe. Too bad when I try and create turrets by firing the pistol I get an exception :<
Last edited by Chimp on Sun Sep 12, 2004 11:45 am, edited 1 time in total.
Here's the thing. I believe I figured out how to get to the offsets to change the data, but it wont work. Example:
To spawn a turret when firing the pistol, open HEX workshop and:
Goto 008559D0, and change 0CE5 6740 to 6A6F 7270
Along comes Mr. Exception when I fire the pistol.
[edit] Actually, I managed to hex the map so I could fire plasma out of the pistol, so you just add 14 to the offset thing in HMT after all. Human error on my part for the first error I guess.
[edit edit] Success! I can spawn turrets with the pistol in CE! I couldnt do that with HMT :>
To spawn a turret when firing the pistol, open HEX workshop and:
Goto 008559D0, and change 0CE5 6740 to 6A6F 7270
Along comes Mr. Exception when I fire the pistol.
[edit] Actually, I managed to hex the map so I could fire plasma out of the pistol, so you just add 14 to the offset thing in HMT after all. Human error on my part for the first error I guess.
[edit edit] Success! I can spawn turrets with the pistol in CE! I couldnt do that with HMT :>
i dont really know how to do this without geurilla but with geurilla... you create a new projectile tag. then change say the projectile speed to one. save it. open it in a hex editor do a search for 3f 80, click on the three.... check what the offset is (at the bottom of the screen) look at the last numbers after all the 0's open up the calculator change its mode to scientific then hex then take the last numbers of the offset (after the 0's) then subtrach 40 from it and voila you got its offset