A new way to PMI
Posted: Sat Sep 11, 2004 9:18 pm
i found this out by messin around with HMT and it actualy worked....
*well first just recrusively extract ur model (i used pelican [vehicle not mod2])
*then batch extracted the map (i used sidewinder)
*i rebuilded it and just added pelican.vehi.meta
*i open the rebuild with MHT and went to the Mod2 tag and looked at the pelican (yes it looked messed up)
*so i opened b40 (which i got the pelican from) and when to the Mod2 tag and saw those warnt messed up
*so i created a new folder and extracted the models and got'em as .OBJ
*i went bak to sidewinder and selcted the pelican Mod2 and imported the .OBJ that i got from b40 and WAALLLAAAHH I got a perfect model.
That was just a brief description to let ya know so if ya think i should make this into a TUT plz let me kno ur opinion (I find this way alot simpler) and by da way has that been discovered yet????
And I also kinda said this for the NewBs who sometimes get lost in the PMI tut(so if u an expert u might think of this as pointless). so maybe this can be a new 1
*well first just recrusively extract ur model (i used pelican [vehicle not mod2])
*then batch extracted the map (i used sidewinder)
*i rebuilded it and just added pelican.vehi.meta
*i open the rebuild with MHT and went to the Mod2 tag and looked at the pelican (yes it looked messed up)
*so i opened b40 (which i got the pelican from) and when to the Mod2 tag and saw those warnt messed up
*so i created a new folder and extracted the models and got'em as .OBJ
*i went bak to sidewinder and selcted the pelican Mod2 and imported the .OBJ that i got from b40 and WAALLLAAAHH I got a perfect model.
That was just a brief description to let ya know so if ya think i should make this into a TUT plz let me kno ur opinion (I find this way alot simpler) and by da way has that been discovered yet????
And I also kinda said this for the NewBs who sometimes get lost in the PMI tut(so if u an expert u might think of this as pointless). so maybe this can be a new 1