is there a way to add NOS to a hog so wen u click secondary!

Discuss general issues about modding HaloPC. Post ideas for mods here.
sureshot2





Posts: 77
Joined: Sun Jun 06, 2004 7:43 pm

is there a way to add NOS to a hog so wen u click secondary!

Post by sureshot2 »

is there a way to add nitruos to a hog so like when i click secondary fire button i get a speed boost like the halo 2 ghost!! if so plz reply
NoobEater





Posts: 5
Joined: Mon Sep 06, 2004 8:34 pm

Post by NoobEater »

There might be some serious mod shit u can do to do that. But ud have to mess with velotity and shit in ur mod program. U can check using Iron Forges Offset list and lookin at some shit to see if u can replace the speed of warthog. If i come across it myself ill let ya know
FYI im not a noob. I had to make a new name cause i forgot my old one. So dont flame me and assume im a noob
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

well, you could change the reverse speed to something way to fast, and make it a negative number. (so it goes back at, say, -6, which would be going forward)
"If you go to Z'ha'dum you will die."
User avatar
rabiv88





Posts: 734
Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
Contact:

Post by rabiv88 »

ohh yea that is true, but i think that he wants something that is temporary and not something taht you can use all the time
Image
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

I don't think that's even possible. From my experience Halo really doesn't like negative numbers. Or HMT just doesn't use them.
Image
Scarecrow





Posts: 469
Joined: Mon May 17, 2004 7:21 pm

Post by Scarecrow »

So simple, you make it so theres an explosion right behind the hog, forcing it forward, and take away all the damage.....
sureshot2





Posts: 77
Joined: Sun Jun 06, 2004 7:43 pm

Post by sureshot2 »

DUDE THATS A GREAT IDEA!!!!!!.....THNX SO MUCH!!!
sureshot2





Posts: 77
Joined: Sun Jun 06, 2004 7:43 pm

Post by sureshot2 »

????????????1 question........how do i make an explosion trigger behind my hog by the click of my mouse??? :oops: :oops: :oops:
shadow wolf





Posts: 334
Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
Contact:

Post by shadow wolf »

I suggest giving the hod secondary fire, duplicating the tank shell, remove its damage, then give the hogs 2ndry fire the new shell.

;) Look for ne tuts you need in my topic :p

EDIT - Oh, and remove the speed. One problem may be, however, that you go up, not forwards :s
Image
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

follow the secondary-fire tutorial (in the files forum) to give the hog an alternate fire-mode.

duplicate the tank shell, give it no speed and lots of wieght so it falls straight down. Also kill the damage and reduce the shakienes, may also be dsireable to use HHT to remove the explosion effect or swap it for something wooshier. Now give the shell a half-second delay so it explodes behind you.

Finally, swap the new shell as the secondary fire and allow the driver to fire the gun.
"If you go to Z'ha'dum you will die."
sureshot2





Posts: 77
Joined: Sun Jun 06, 2004 7:43 pm

Post by sureshot2 »

also how do i add ground affects??
shadow wolf





Posts: 334
Joined: Wed Apr 21, 2004 8:58 am
Location: Getting eaten by tux
Contact:

Post by shadow wolf »

What ground effects specifically?

adding flames to tires?
Mud shooting up?

Expand..... :)
Image
sureshot2





Posts: 77
Joined: Sun Jun 06, 2004 7:43 pm

Post by sureshot2 »

halo 2 style.....neon lites
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

Well.. adding lights themself is possible... but Makeing them strech is in the code.
User avatar
rabiv88





Posts: 734
Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
Contact:

Post by rabiv88 »

Will i tried to use negative numbers for the reverse and what i got was hogs that would not stop... Immediately when i would enter, they would go on there own, even if i was not in the vehicle... It was quite hilarious when i watched them with higher speeds :lol: :lol: :lol:
Image
Spartan Foods




Pyre

Post by Spartan Foods »

ya, thats the disatvantage... I wish the hogs had like gears or something... they're to simple with just one gear, and they become to slow... maybe they'll do something like that in H2...
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

I got a good NOS!! Go down a hill!!! YEAH!!! :D Go wit the exsplotion tut.
EvilPickels




Articulatist 100

Posts: 225
Joined: Thu Sep 16, 2004 2:21 pm

Post by EvilPickels »

Why don't, you just go to damage select warthog trigger and make the force like 6 then your gunner can turn around, fire the weapon and then it will boost you.
User avatar
Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

Even better, copy the meta and xml of the banshee.weap over the warthog.weap's and go back and change them all back to warthog references except for the secondary fire, just change it's marker and change the projectile to the boost thingy. Then you can still shoot, and boost. It'd be better to set the speed to 0 and add a little bit of delay to the explosion so you won't have to turn around.
Image
MadManiak





Posts: 227
Joined: Mon Aug 30, 2004 11:10 am

Post by MadManiak »

When you press the jump button while driving the hog stops, you could probably reverse this effect somehow, and adjust it to give you a boost.
Post Reply