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two differnt models of same vehical in same map

Posted: Tue Aug 31, 2004 2:04 am
by ihat3halo
i saw a mod once i think with 2 different model ghosts in one map...but all the other vehicals where there...so the extra ghost model wasnt swapped with another vehical. does anyone know how i can have a map with 2 diffrent models of the same vehical?

Posted: Mon Sep 06, 2004 7:08 am
by Platt
all that guy did was switch the other ghost with a piece of scenry. theres a tutorial on this. use the one like putting a vehicle in a non vehicl level. it should help.

Posted: Mon Sep 06, 2004 8:25 am
by shadow wolf
U need to Duplicate the ghost first, then change the model of the second ghost

Posted: Mon Sep 06, 2004 11:01 am
by kaptainkommie
Yea, there used to be a duplication tutorial on Forge's site. Someone must have a copy of it still.

Posted: Mon Sep 06, 2004 11:15 am
by Danke
I don't think that it works that way. Making a seperate model would require adding verticies to the map, just duplicating the vehicle would either corrupt the map when you edit the model, or both ghosts would change. You'd have to edit a ghost normally, extract it, rename it and edit the xml files for the mod2, batch extract an map with the unedited ghost, duplicate the ghost, edit those xml files to point to the edited ghost's mod2 tag, then PMI the edited ghost in when you rebuild.

It's fairly complicated.

(I'm not too sure about this though. I'll try real fast with just duplicating)

Posted: Mon Sep 06, 2004 12:00 pm
by shadow wolf
Duplicating it would work as it's basically PMI'ing a model, so ur adding the verticies etc wen u decrap it....

I had a copy of the tut, but i fink i rewrote it :s....

i fink its in my tutorial pack which i should upload 2 a perminent host...

at the mo, you can get it here (5 - 9 GMT) http://anomaly.hopto.org/other/tuts.doc