Complete Vehicle Invisibility (not just Active Camo)

Discuss general issues about modding HaloPC. Post ideas for mods here.
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Complete Vehicle Invisibility (not just Active Camo)

Post by [VC]CaptainValor »

Ok, for my next project, I'm going to attempt to make every vehicle in MP completely invisible. I already know how to give all vehicles perpetual active camo. Now I want them to disappear entirely.

Bring on the suggestions! 8)
Ang88





Posts: 454
Joined: Sun Nov 02, 2003 7:29 pm

Post by Ang88 »

if you give them the plasma shader of mc's shield, they'll be invisble when there not moving, but when they move the turn yellowish
it looks real cool
Image
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

Yeah, that kinda defeats the purpose though... :wink:

I want them to be 100% invisible all the time.
DankButter





Posts: 502
Joined: Sat Oct 25, 2003 12:40 pm

Post by DankButter »

easy...
just replace the vechicle shaders and some bitmaps to the active camo bitmap.

now tell me how you got perpetual camo (WITHOUT SWAPING WITH A GUN).
Icetiger





Posts: 211
Joined: Thu Nov 20, 2003 4:55 pm
Contact:

Post by Icetiger »

Replace the bitmaps with glass.
http://icetig.com
Go there for my halo creations and much more!
Colin Campbell





Posts: 65
Joined: Mon Nov 03, 2003 2:12 pm

Post by Colin Campbell »

Ha. I did this so long ago in Hex Workshop. Just change the PC shader to the snipers contrail. It'll work all the time... or at least it did for me. I have an old pic of myself in the banshee somewhere... sir_zyn remembers this one :wink:
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

easy, replace the visible model with an empty file, and check the "mc invisible" box.
"If you go to Z'ha'dum you will die."
Colin Campbell





Posts: 65
Joined: Mon Nov 03, 2003 2:12 pm

Post by Colin Campbell »

That way requires too much work :) My way is a simple offset swap
[users]Brutal





Posts: 65
Joined: Mon Nov 03, 2003 8:15 am
Location: Houston, TX, USA
Contact:

Post by [users]Brutal »

Do MC's shield from what Ang88 said, that sounds really cool :wink:.
Is this where I put my Signature?? I don't see a space for me to write my name....Oh here it is...SNAP CRACKLE POP!!! I CAN'T SEE ANYTHING!!!!
-=]-[EX=-





Posts: 444
Joined: Sun Nov 02, 2003 11:26 am
Location: Pa
Contact:

Post by -=]-[EX=- »

something really evil u can do in a normal game is change the active camo shader with something visible and when people are invisible you can see them even on someone elses server its soo evil
Signature exceeded 75KB.
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

replace it with a yellow highlighter color.
"If you go to Z'ha'dum you will die."
fusional




Wordewatician 100

Posts: 148
Joined: Sun Dec 14, 2003 2:45 pm

Post by fusional »

-=]-[EX=- wrote:something really evil u can do in a normal game is change the active camo shader with something visible and when people are invisible you can see them even on someone elses server its soo evil
lmao wish I could think of something like that! That'd be well funny, having some dude just readying up for a sniper shot and thinking like "ur so gonna die", then bam lol.

:lol:
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

what is the offset for the active cammo shader for BG

i can't find it
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
-=]-[EX=-





Posts: 444
Joined: Sun Nov 02, 2003 11:26 am
Location: Pa
Contact:

Post by -=]-[EX=- »

dont look for the offset use hmt3
Signature exceeded 75KB.
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

oh shit guys sorry

i was looking under like transparency shaders and stuff

lol

its under PC Shaders

0085AED0 is the offset right?

and i swap that with a visable PC shader?
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

Replace with the contrail shader? That doesn't sound right...

Oh, and I just thought of something important. If we make the vehicles 100% invisible all the time, there will be no way to find them to get in them. :lol:

So I'm just sticking to the pertetual active camo thing.
-=]-[EX=-





Posts: 444
Joined: Sun Nov 02, 2003 11:26 am
Location: Pa
Contact:

Post by -=]-[EX=- »

well if your an experienced player you should have there placement memorized
Signature exceeded 75KB.
seagoat




Articulatist 250

Posts: 314
Joined: Sat Nov 08, 2003 1:23 am

Post by seagoat »

u could export all the vehicle bitmaps and open them up in photoshop, then make a new image of the exact same size, check the transparent box in the new image window, and then copy the original image and paste it into the new image u made, wich should look like a black and white checkerboard. then click on history brush and brush over all of the copy of the original bitmap.
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

[VC]CaptainValor wrote:Replace with the contrail shader? That doesn't sound right...

Oh, and I just thought of something important. If we make the vehicles 100% invisible all the time, there will be no way to find them to get in them. :lol:

So I'm just sticking to the pertetual active camo thing.

That's what the Infinite Grenades setting is for, just toss a few around and waatch for the crashes.
"If you go to Z'ha'dum you will die."
-=]-[EX=-





Posts: 444
Joined: Sun Nov 02, 2003 11:26 am
Location: Pa
Contact:

Post by -=]-[EX=- »

or u could not
Signature exceeded 75KB.
Post Reply