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Halo: Combat Reborn - Mod Announcement *Pics*

Posted: Fri Aug 20, 2004 5:53 pm
by Alx
I say hey to all that remember me, I'm Alx, a member long before many.

I've created 2 mods, the 2 betrayals mod back in october of last year, and i was the first to create a Halo 2 Mod (it wasn't very good, but i made it 10x better later on).

For the past several months i've been working on a new project, I started even before the HEK was released, or even before it was confirmed to exist.

This mod will span the entire campaign, except maybe the library.
There will be a change in the storyline (it has to do with a plot twist we could've done without)
Every weapon vehicle or even character will be modified in some way, or converted to an entirely new weapon/vehicle.
I'm going into incredible detail with this mod, from the screen shaking when you fire a certain weapon, to exploding barrels and crates, to all the different projectile impact effects and character appearance/behavior.
There are literally hundreds and hundreds of other details and i won't go into them all. There will be secrets and even easter eggs in this mod. I'm currently finishing Silent Cartographer, Im adding finishing touches, doing some quick bugfixes, adding some extra details, and polishing things off.
I'm giving the UI a complete overhaul, changing all the reticles, changing its color, appearance, and other stuff. I'm also editing muzzle flashes and lighting effects. The health will work differently, you rely entirely on shields, when your shields are down, you are pretty much a goner. There are no health packs. I'm also making it so the enemies take a realistic amount of shots to kill, but they are not stupid pushovers that can't shoot a wall 7 feet in front of them. I aim to make this mod fun yet challenging, the enemies actually have the potential to kill you, weapons aren't cheap or overpowerful, but the "run in with guns blazing" aspect of Halo is left neatly intact. I'm also doing this mod because it's different from what we usually see. It's a break form all the new HaloCE maps, and because there aren't very many campaign mods. Progress on this mod is going painfully slow, even though I'm working my ass off, it's going taking a long time because I'm the only one working on this project. I still have several issues to work out, but the biggest issue is time. As you can see, it's taken forever just complete the first 4 levels, and i want to get this mod out before Halo 2 is released, because then everyone will be playing Halo 2 instead (i don't blame them :) ). There's also a few problems with weapon functions, which i could easily fix if the HEK supported campaign modding. But i am working around it by creating my own HMT plugins (also taking awhile) which i will also put up for download.

Special thanks to:

Skizzik NS - for supplying ideas and for being willing to help.

Thanks to:

Monoxide C - For creating HMT.
CLuis - For creating HHT, this is a mod HMT alone couldn't make.
Grenadiac - For creating Spark Edit and this site.
All the people who created new/better HMT plugins.
Bungie - For Halo
Anyone else I have forgotten.

:D And now for the pics! (these images are different, but not drastically different from final, or even current builds)

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(lol, not really)
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As soon as I finish AOTCR, I will release better, more high quallity screenshots(if i can figure out how to change my damn screen resolution :x ), and more details.

Posted: Fri Aug 20, 2004 6:54 pm
by 343Halo
woot first post!!!!!!!!! :P but yah this is looking awesome i think it'll be a cool change and will get alot of ppl back in to the halo campaign.

Posted: Fri Aug 20, 2004 9:38 pm
by CHEVYGUYChvy
Kick Ass 8)

Posted: Fri Aug 20, 2004 9:59 pm
by maca_ยง
That's pretty kool.
Don't like the banshee though :?

Posted: Sat Aug 21, 2004 6:09 am
by M
Man, if this is as big as you're telling us, then I can't WAIT to see this one... :shock:

Posted: Sat Aug 21, 2004 6:37 am
by maegus15
cool 8)

Posted: Sat Aug 21, 2004 12:22 pm
by sonicm
OMG
Picture 3(with the pitol and grunt) Is super detailed, i so want that mod if it has that, and the ship looks like it has a spiky hairdo, and there should be health pack, and the level should be changed around a bit, and you should relese the first lv. with the bugs, just as a beta release kinda thing

Posted: Sat Aug 21, 2004 12:32 pm
by GeX
nice GJ :D

Posted: Sat Aug 21, 2004 1:13 pm
by Alx
thx for the feedback
[quote="maca_

Posted: Sat Aug 21, 2004 2:03 pm
by Danke
It looks good. I like the gun. I don't like the banshee at all. The wings aren't too good looking.

Posted: Tue Aug 24, 2004 7:04 am
by AnalogVirus
the banshee kinda looks like a angry fish :?

yea, this mod looks pretty sweet.

i wouldnt release anything with bugs in it purposely, thats unprofessional.

if i got a map that had bugs, i would debug it myself, and then it wouldnt really be his mod anymore, it would be a mine/his hybrid map hahaha

Posted: Tue Aug 24, 2004 11:59 am
by Alx
I extensively test everything i mod. So far, no bugs.

Posted: Tue Aug 24, 2004 1:36 pm
by Ivan
the banshee looks kinda wierd. . .but probally the better screenshots will make it more clear lol

Posted: Tue Aug 24, 2004 1:47 pm
by Alx
Yeah AOTCR should be completed much quicker than the other maps due to a better method i have discovered.