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Teleporters
Posted: Thu Aug 19, 2004 4:00 am
by AnalogVirus
i was wondering how u get the teleporter model onto the map. i was fooling around with sidewinder, and i got all the warppoints i added to work, u just couldnt see them. i was wondering how u add the teleporter base to the map so u can see where the portal spots are.
i am using SparkEdit 3.0
-thnx for the help n stuff
Posted: Thu Aug 19, 2004 10:47 am
by VoiDeD
The teleporter doesn't have a model.
You have to grab an existing teleporter base, and copy it, then move it to the spot where you want it.
.
Posted: Thu Aug 19, 2004 12:44 pm
by TheRogueOne
well i think he was talking about the big green wall....like the thing u walk thro....but hey i alwats just copy a ligt becon and pt it on the teleported spot.....or just put somthign else 2 make where its at
Posted: Thu Aug 19, 2004 1:10 pm
by AnalogVirus
what i mean is, uno in bloodgulch, when u teleport and u go into the middle of the map, those teleporter things that u see.
right now, i have the light beacons for the spots where the portals are.
Posted: Thu Aug 19, 2004 6:27 pm
by VoiDeD
Did you even read my post?
Those "things" you see, are the teleporter bases, they're scenery.
Just take an existing one, copy it, and move it.
Posted: Thu Aug 19, 2004 10:13 pm
by AnalogVirus
never mind. im doing a new map now, and im using the flag base as tele bases cause they arent in the level, and i dont really wanna rebuild the map.cause i'd have to remod it all over again, and it was a pain in the butt to find all the weapons for caching haha. anyways, thnx Voided, and all yall who posted.