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Not really modding, general Timberland question
Posted: Fri Dec 12, 2003 5:40 am
by JohnX
Why is it, even though I made a custom game which should have one of every vehicle that banshe's don't ever show up in Timberland? I don't want to have to mod to do it as I host games often and I dont want players to have to use my mod
Thanks
Posted: Fri Dec 12, 2003 6:01 am
by Veegie
I don't think they allow banshee's in timberland
Posted: Fri Dec 12, 2003 6:18 am
by [VC]CaptainValor
Nope, the banshees are not part of the original TL map. You'll have to learn about modding and how to rebuild maps. Then take all the metadata for the banshee from another MP map and inject it into TL.
Posted: Fri Dec 12, 2003 7:13 am
by JohnX
I thought it was possible to override the deault map loadout of vehicles etc.
Posted: Fri Dec 12, 2003 7:42 am
by [VC]CaptainValor
It is, but the Banshee is not normally part of Timberland so it's a moot point unless you rebuild TL and swap it with the ghost or something.
Posted: Fri Dec 12, 2003 11:56 am
by DankButter
[VC]CaptainValor wrote:It is, but the Banshee is not normally part of Timberland so it's a moot point unless you rebuild TL and swap it with the ghost or something.
UM......NO
the banshee is in the timerland map. all you have to do is open a hex editor and replace the value of something with E4459040 (banshee value).
i did that like 2 months ago, and timberland doesnt have a lock on the top of the stage.
Posted: Fri Dec 12, 2003 12:01 pm
by [VC]CaptainValor
Okay, I just tried it, and what he said works. lol
There IS an invisible ceiling, though.

Posted: Fri Dec 12, 2003 12:01 pm
by DankButter
yea but you get to go pretty high
Posted: Fri Dec 12, 2003 12:11 pm
by WaLKa
just like the xbox maps