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Simple HaloPC modding gone horribly wrong! Help!

Posted: Thu Dec 11, 2003 7:04 pm
by Elfster
Hey guys i need some help modding with HaloPC, and the hacking tutorials on this site arent really working too well and are sort of confusing.

I was just trying a simple projectile switch to get started. I made backups of all my files and renamed them (example, my bloodgulch.map backup was bloodgulch2.map, etc). Just to be safe I figured I'd mod these files, the backups, so that if I screw up I didnt screw up the original files.

I started with a pistol shooting rockets like in the tutorial. i went to goto, changed dec to hex, and put in the pistol offset and hit go.

Everything was working fine, so I looked up the offset of the rocket launcher projectile, and pasted it in to replace the pistol offset like I thought I was supposed to, but when I hit Go, it would just make some strange error noise and not do anything.

Now confused, i tried putting in the Value of the rocket, and still, some dumb ERRRNT noise, or something like that. Now i thought I might have to start by, instead of putting in the offset of the pistol projectile like I did, put in the value of the pistol projectile. So i tried to put that in, and guess what I heard?

EERRNT (or whatever sound it makes)

So I closed it and oppened it again, using a fresh copy of blood gulch, and when i went to put the offset in, instead of seeing the defualt 0s, I saw the offset of the pistol projectile just like last time, and it wouldnt accept anything else I tried to put in.

1 word guys:

Help!... (Ok two words:) Please!

Posted: Thu Dec 11, 2003 7:16 pm
by [VC]CaptainValor
Well, using a hex editor to edit maps is the older way of doing things. You can use meta swapping in HMT3 to do everything a lot more simply.

It sounds to me as if you're trying to paste the new value in. This doesn't work. Just type in the new value over the old one and click save. I've never had a problem with it, but then again I didn't use hex that much after I started using HMT3 to do all my value swapping. 8)