Bringing a thunderstorm to Death Island

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Does this mod rock?

Totally, dude! Way to go!
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[VC]CaptainValor




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Bringing a thunderstorm to Death Island

Post by [VC]CaptainValor »

Right now I'm working on a mod to make Death Island have a thunderstorm (rain, lightning, thunder, fog, the works). I'm using Lebowski's DI Night map as the basis for it. So far I've gotten the atmospheric effects from 343 Guilty Spark into into the map very nicely, and adjusted the fog to perfection. But even though I've fully added the rain "weather particle" meta to the map, there's not a drop in the sky. Is there some other tag I need to edit in order for the rain to start falling?

And also, where in the c10 and deathisland maps is the data for the water stored? I'm trying to inject the darker water into death island to make it look right.
Last edited by [VC]CaptainValor on Fri Dec 12, 2003 12:06 pm, edited 1 time in total.
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Post by Lebowski »

LOL.. these are all quetions I have been searching for answers to for weeks.... I hope someone can answer you.
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[VC]CaptainValor




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Post by [VC]CaptainValor »

Okay, here's a few of screenies to give you an idea of how it looks so far...

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The Red base, showing the distance of the fog effect.

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Another reference shot, this time from the ledge looking down at that courtyard.

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And a shot of the crappy water.
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Post by Edwin »

sweet. It would probably work if you changed the texture of the ground under the water and made it darker. donno about the rain though.
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Post by Veegie »

that is looking very good

now i wish i had a better vid card :cry:
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[VC]CaptainValor




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Post by [VC]CaptainValor »

Edwin wrote:sweet. It would probably work if you changed the texture of the ground under the water and made it darker. donno about the rain though.
That was my first thought. Unfortunately, Lebowski and I have yet to find the "texture" for the water referenced anywhere in the Death Island map. The closest thing there is would be the [fog] tag, which is "level\test\deathisland\water". But swapping this for any other effect from another map yields no change.

I've considered changing the atmospheric fog color to white, which might look more like fog, but I'm uncertain how to work with the color values in the [sky] tag. They don't follow the standard RGB system. Any ideas?
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Post by [VC]CaptainValor »

Okay, the mod is done. I decided the reduce the scope of it a bit and make it just the addition of a dense, white fog. This kinda portrays the "middle of an ocean" feeling a bit nicer, IMO. And I don't have to worry about the crappy water anymore. :wink:

For your viewing pleasure, two screenshots and the link to DL the complete DI map file.

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Image

Death Island Fog

Thanks to Mono for HMT3, Bungie (and not M$ or GB :P ) for Halo PC, and thanks to Lebowski for inspiring and encouraging me. My first completed mod! Yeah! 8)
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Post by Aztec »

In answer to your rain question: Just adding a rain tag doesn't mean it will actually work, You have to point to the rain tag's ID, and it just so happens that any rain pointers are in the bsp data. :( So good luck in finding where to put it in bsp! :shock:
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Post by Lebowski »

Thanks Aztec. You have any ideas about changing the water to appear darker?
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[VC]CaptainValor




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Post by [VC]CaptainValor »

Aztec wrote:In answer to your rain question: Just adding a rain tag doesn't mean it will actually work, You have to point to the rain tag's ID, and it just so happens that any rain pointers are in the bsp data. :( So good luck in finding where to put it in bsp! :shock:
Oy vey...

I'll do some experimenting, but that sounds like it would be virtually impossible to add rain to a map at this point. :(
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Post by WaLKa »

Lebowski wrote:Thanks Aztec. You have any ideas about changing the water to appear darker?
if theres a water bitmap...
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Post by Edwin »

[VC]CaptainValor wrote:
Edwin wrote:sweet. It would probably work if you changed the texture of the ground under the water and made it darker. donno about the rain though.
That was my first thought. Unfortunately, Lebowski and I have yet to find the "texture" for the water referenced anywhere in the Death Island map. The closest thing there is would be the [fog] tag, which is "level\test\deathisland\water". But swapping this for any other effect from another map yields no change. . .
I don't mean changeing the texture of the water itself, just the ground under the water. (like in that thread about editing the ground in BG)
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Post by [VC]CaptainValor »

WaLKa wrote:
Lebowski wrote:Thanks Aztec. You have any ideas about changing the water to appear darker?
if theres a water bitmap...
We know, but changing that doesn't effect the brightness of the water reflection.

I thought about pasting over the global light from T&R, I think I'll go try that...
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