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nuke in BG

Posted: Sun Jul 18, 2004 8:04 pm
by Overlord
hey im makin another bloodgulch nuke mod, but i cant find that perfect range for the explosion. i wanna make it a little bigger than a base, how big would that be?
and one more thing how do i inject the sound of the explosion do i pmi it or just extract the meta and hit 'inject' over the frag_expl ?

Posted: Mon Jul 19, 2004 4:21 pm
by Edwin
go with trial-and-error. set the size, throw ine into a base, and sand beside the base, if you dont die, make it a little bigger.

Posted: Tue Jul 20, 2004 1:56 pm
by Overlord
20 really o wow i was working around 500 lol
and when i injected the large_expl.snd! from d40 it made the map like 34 kb, whats up w/ dat? the file was only like 3k

Posted: Wed Jul 21, 2004 10:07 am
by Edwin
MasterChief2552 wrote:
Overlord wrote:20 really o wow i was working around 500 lol
ROFLMFAOLAMCS
what does the 'LAMCS' part stand for?

Posted: Wed Jul 21, 2004 12:45 pm
by Overlord
mac wrote:ugh why another nuke mod for bloodgulch? why dont u make it for death island or ice fields or something
well when i started i was trying 2 inject the wrong explosion from the maw so i just borrowed nito's mod and tried injecting sounds... but thats not working so im starting over again now. i guess ill try it in gephyrophobia if that makes u happy. lol gephyrophobia.... set it 2 like no vehicle respawn..... ok not good. ill try death island.

Posted: Wed Jul 21, 2004 1:46 pm
by Overlord
rofl elf is so stupid next thing u know hes gonna start saying he was the first one 2 shoot hogs with a tank while they go off the ramp in BG... thats so fun...
...and i still dont know how 2 inject the lrg_xplosion.snd!

Posted: Thu Jul 22, 2004 11:48 am
by Guest
w/e

Posted: Sun Jul 25, 2004 9:44 am
by Overlord
ok im back but i got one kinda off-topic ?.... how do u get console 2 work? is it halo-console-devmode.exe or halo -console -devmode.exe and do u type ~ in2 the radio or just push hte button? or is it `?

Posted: Sun Jul 25, 2004 7:07 pm
by Overlord
ok nvm i figured it out it wuz in a sticky sumwhere i just wuznt looking hard enough. is the frag explosion sound the same for the launcher and the tank 2?

Posted: Mon Jul 26, 2004 9:34 am
by VoiDeD
Lets see... How many spam posts can I find in this topic..

I count.. 14.

Posted: Mon Jul 26, 2004 12:45 pm
by Overlord
but by saying that it becomes spam, and by saying that so is this post, but by saying that it isnt, but by..... :roll: screw the spam thing im almost done with this mod any more suggestions?

Posted: Mon Jul 26, 2004 4:28 pm
by Overlord
lol nvm im just gonna go finish this up

Posted: Mon Jul 26, 2004 8:50 pm
by Overlord
i am... i already said that.... lol

Posted: Tue Jul 27, 2004 8:53 am
by VoiDeD
You know thats still spam right?

You have to talk about halomodding, not just say the word.

Posted: Tue Jul 27, 2004 2:36 pm
by VoiDeD
You should also know that you can't do actions (AKA "**" And "/me") for other people.

Posted: Wed Jul 28, 2004 4:25 am
by HunterXI
can't do actions for other people? what?

Posted: Wed Jul 28, 2004 4:29 am
by Scarecrow
im as stunned as you are....... all i have 2 say here is NUKES ARE OLD! NUKED THINGS ARE OLD! Maybe not if u nuked DI that would be cool, like a charcoaled DI.......

Posted: Wed Jul 28, 2004 4:32 am
by HunterXI
yeah, he's right. Nukes were 2 Eras ago.

Posted: Wed Jul 28, 2004 11:45 am
by Overlord
ya but im nuking DI thats kinda new....

Posted: Wed Jul 28, 2004 4:24 pm
by Overlord
has any1 figured out how 2 implement a jackal's shield? even if it was only an fp view for a biped swap, that would b sweet.