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PMI problems
Posted: Thu Jul 15, 2004 1:07 pm
by [users]XxhunterxX
Ok if someone could help me. I am trying to PMI 3 things into blood gulch i follow all the exact steps but still get an error in spar edit could someone help me please

Posted: Thu Jul 15, 2004 1:17 pm
by [users]XxhunterxX
ok heres what i do
-batch extract blood gulch map
-extract bsp
-recrusify and save meta of
-crashed peli from c10
-tall pine from a30
-weapons rack from a10
then i save the offsets of all 3 lvls and then extract the raw modles to the right location which is with its .mod2 then decrpify them. then copy all my new files (scenery files) and paste them in my build folder and go to my bsp folder and copy bloodgulch.sbsp.meta and paste it in build/lvls/test/bloodgulch then rebuild and include the collision file the scenery file and the mod2 file of all the new scenery and build and when it askas for new vertises or whatever i give it the new 1 and same with indecies then hit yes on the lat pop up
but when i open in spark edit i get errors
Posted: Thu Jul 15, 2004 1:26 pm
by Edwin
you forgot to extract bsp/model chunk
you have to extract the bsp/model chunk to your build folder before you de-crapinate the new models. The extract goes into /levels/test/(mapname)
when you de-crapinate use the verticies/indicies files that you extracted there, and when you re-build use the new verticies and indicies files de-crapinating put there.
Posted: Thu Jul 15, 2004 1:32 pm
by [users]XxhunterxX
wait i have 3 folders
-build
-bsp
-new iteams
so i odnt need the bsp folder im a little confused
Posted: Thu Jul 15, 2004 1:39 pm
by Edwin
ok, i'll take you thru it step-by step
1. extract BG to a folder called BG extract and put the original map in that folder
2. Use the "extract model/bsp chunk" (or whatever it's called) to extrcct the stuff for BG to your BG extract/levels/test/blood Gulch folder
3. recursively extract all your addons DIRECTLY to that folder. extract there raw model data to their proper locations after extracting each one.
4. open the De-Crapper. add the models for the items you will be injecting. then add the verticies and indices you will find in bg extract/levels/test/bg, now de-crap
5. re-build the map adding the meta files you recursively extracted. when it asaks for new verticies/indicies hit 'yes' and use the "blablabla.verticies.new" and and "blablabla/indicies.new" in bg extract/leves/test/blood gulch.
i believe that's it
Posted: Thu Jul 15, 2004 1:44 pm
by [users]XxhunterxX
thanks that was a big help its so clear now i feel stupid

but thanks u so much edwin

Posted: Thu Jul 15, 2004 1:46 pm
by Edwin
lol, no problem
Posted: Thu Jul 15, 2004 1:48 pm
by Edwin
only because i have dont the same thing with various map 6 or 7 times over the past 2 days playing around with other things......
but thanks ne way.
Posted: Thu Jul 15, 2004 2:04 pm
by [users]XxhunterxX
wait i just did a rebuild following them but i couldnt find 1 of the new added scenery
Posted: Thu Jul 15, 2004 2:24 pm
by [users]XxhunterxX
o yaa and there isnt any new vertices in lvls/test/bloodgulch
Posted: Thu Jul 15, 2004 3:18 pm
by Edwin
there should be new verticies and indicies if you de-crapped correctly. remember, when de-crapping, do all models at once, and use the verticeis and indicies in the lvls/test/bloodgulch folder.
Posted: Thu Jul 15, 2004 3:36 pm
by [users]XxhunterxX
LMAO i frogot to decrapify

Posted: Thu Jul 15, 2004 3:55 pm
by [users]XxhunterxX
ok sqrew that i did it right this time and still got mr. exeption so i think ill just have someone do it for me
Posted: Thu Jul 15, 2004 10:40 pm
by Edwin
you may still get a MR. E even if you do everything perfectly. Some things just cant be done. what exactly are you trying to do?
Posted: Fri Jul 16, 2004 8:26 am
by [users]XxhunterxX
wait i found my problem i got my scenery in i keept missed a part in your tut my mod is almost perfect now thanks alot

Posted: Fri Jul 16, 2004 8:55 am
by Edwin
np. I have the same troubles. I almost allways forget to extract the BSp/model info and when i try to de-crapinate it makes things go screwy...
Glad i could be of service.