You cahnged the intial speed and final speed without giving a lifespan. If it has speed it will not stop when it hits the ground, if you add lifespan it explodes after bouncing a certain distance.
Change initial speed and final speed under proj to 0 to have them rest on the ground and explode.
Nah...I like the idea of gigantic bouncing grenades, maybe add some plasmas...
*giant plasma sticks to head* *guy goes round sticking everyone else in game* *giant grenade finally goes off killing everyone*
Hunter wrote:Nah...I like the idea of gigantic bouncing grenades, maybe add some plasmas...
*giant plasma sticks to head* *guy goes round sticking everyone else in game* *giant grenade finally goes off killing everyone*
that would be awesome! MASSIVE PLASMAS!!!
_ ________
(_)(________)
-|- (________)
/\ (________)
^
|
plasma grenade stuck to head (forgive my crappy quality)
well he kinda did it wit a frag nade but i think it would be cool if u threw them and while they was boucning they could kill sum1 if it landed on them
They wouldn't kill you if they hit you. And the plasma once stuck would take the usual timer to go off when stuck to something. You would have to extend the timer to make it last long and the plasmas do not stick twice.
HoboRockAssassin wrote:ya i kno that it wouldnt kill u
thats y i sed "it would be cool if"
lol it would be funny to see dat
Actually, if the grenade had a shield impact effect you could change that to an explosion and make the explosion have a radius of the size of the grenade then have it kill on contact with shields.
no no think of this enlarge the index (on the library) so its HUGE and import it into the mp library LOL the ultimate index (in a fast voice) Also comes with multi rocket launcher access only SPARTANS can obtain....
u know what would be funny. import the guilty spark robot into blood gultch with AI so he would annoy the crap out of everyone.
( who who who who im so smart)
coolkid wrote:u know what would be funny. import the guilty spark robot into blood gultch with AI so he would annoy the crap out of everyone.
( who who who who im so smart)
this post is related to the original topic. im havein grenade problems as well im tryin to make the fuel rod cannon a plasma nade launcher. what the prjectile is set to is shown in teh picture below. i want it to arc thru the air just like when you throw it them when it lands explode aftera second. what happens is it arcs thru the air like i want but it sticks to an invisible barrier in mid air or explodes in mid air one second after being fired. can anyone here help me?
ok for some reason i cant attach the pic as a file so heres the specs:
explosion delay one and to are set to "1"
life span is set to "10"
weight/arc is set to "1"
initial speed is set to "0.8"
final speed is set to "0"
homing turning is set to "0"
Hunter wrote:Wouldn't it be funny to see some guy running round with a massive glowing blue orb attached to his head, trying to stick other people onto it...
coolkid wrote:u know what would be funny. import the guilty spark robot into blood gultch with AI so he would annoy the crap out of everyone.
( who who who who im so smart)
he wouldn't do anything. he would just sit there.
What???? Cant u program him to fly around or something???