Red plasma grenades.
-
- Posts: 205
- Joined: Thu Jan 29, 2004 2:58 pm
- Contact:
-
- Posts: 205
- Joined: Thu Jan 29, 2004 2:58 pm
- Contact:
-
- Posts: 185
- Joined: Sat Jan 31, 2004 6:12 am
- Contact:
-
- Posts: 205
- Joined: Thu Jan 29, 2004 2:58 pm
- Contact:
Here you go:
In HMT v3, go to [part]Particles and copy the meta from effects/particles/flash/burning_flame.
Paste this over top of weapons/plasma grenade/plasma grenade armed .
that makes it flame in the air.
to change the explosion, go to [pctl] Particle System and copy the meta from anything you want [I chose scorpion shell
] and paste it over plasma grenade/effects/explosion .
And if you want to, change the bitmap for it. To do this, you need to swap the meta of the FRAG GRENADE bitmap overtop of the plasma grenade bitmap, because the normal plasma nade bmap is not editable. Then just save, change, inject, and enjoy!
In HMT v3, go to [part]Particles and copy the meta from effects/particles/flash/burning_flame.
Paste this over top of weapons/plasma grenade/plasma grenade armed .
that makes it flame in the air.
to change the explosion, go to [pctl] Particle System and copy the meta from anything you want [I chose scorpion shell

And if you want to, change the bitmap for it. To do this, you need to swap the meta of the FRAG GRENADE bitmap overtop of the plasma grenade bitmap, because the normal plasma nade bmap is not editable. Then just save, change, inject, and enjoy!
-
- Posts: 185
- Joined: Sat Jan 31, 2004 6:12 am
- Contact:
-
- Posts: 26
- Joined: Tue Mar 16, 2004 8:09 pm
OK, I got it all done and it looks real cool. I made it so when it explodes, it has the effect of needeler set exploading (because I am working on an alienish mod) and I wanted the effect of fire, but I was hopeing I could make the flames, or normal plasma trail effect a different color, like green, or red, or purple, you get the picture. How would I do that?
-
- Posts: 464
- Joined: Tue Dec 16, 2003 1:09 pm
Swap plasmagrenade armed particle with nozzleflame particle to geet green long flame trails. If you switch particles it will keep a blue shade to it so like when I do smoke for my flare gun it is blue smoke.PCGUY112887 wrote:OK, I got it all done and it looks real cool. I made it so when it explodes, it has the effect of needeler set exploading (because I am working on an alienish mod) and I wanted the effect of fire, but I was hopeing I could make the flames, or normal plasma trail effect a different color, like green, or red, or purple, you get the picture. How would I do that?
-
- Posts: 299
- Joined: Fri Feb 27, 2004 9:00 pm
- Location: The Chuckie Cheese Ball Pit (I still can't get out)
![]() |
Yo
Hey, i kinda wanted the frag grenade explode like the plasma grenade, so I swapped explosions. But when I triied to open it up, I got the very wonderful exception error. Any idea how i could do this without getting an error?
I like geckos. My friend told me only morons like geckos. Voila! Moron66213 is born.
<a href="http://www.freewebs.com/halo_united_cla ... .htm">Halo United
Clan</a>
<a href="http://www.freewebs.com/halo_united_cla ... .htm">Halo United
Clan</a>
Re: Yo
you must've swapped the wrong thing...Moron66213 wrote:Hey, i kinda wanted the frag grenade explode like the plasma grenade, so I swapped explosions. But when I triied to open it up, I got the very wonderful exception error. Any idea how i could do this without getting an error?
This post printed on 100% recycled electrons.
-
- Posts: 299
- Joined: Fri Feb 27, 2004 9:00 pm
- Location: The Chuckie Cheese Ball Pit (I still can't get out)
![]() |
Oh
Doh! I forgot to save it when i swapped. I'm a moron.
I like geckos. My friend told me only morons like geckos. Voila! Moron66213 is born.
<a href="http://www.freewebs.com/halo_united_cla ... .htm">Halo United
Clan</a>
<a href="http://www.freewebs.com/halo_united_cla ... .htm">Halo United
Clan</a>
ok...
i figured this out like 3 months ago, and all of that stuff will work, but if u wanna make the trail like dark blue, or orange, or red, or whatever: go under BG for example, then bitmaps, effects\particles\energy\bitmaps\smoke c generic, export both, edit them to be whatever color u like, backup the original file, save it as Dxt1, import it into HMT, if it says "new image is larger than original....truncate?" say no, then the second one will turn black, import the second one and they both will be perfect. thats for plasma, for flames, to make them redder, effects\particles\flash\bitmaps\burning flame, and do all of the above steps to import. for editing the color of the plasma explosion, or to make it flame: effect\particles\energy\bitmaps\cloud c fire, change it to whatever u like, and follow the steps above to import. for human grenades the explosion bitmap is effects\particles\flash\bitmaps\fire cloud and once again, follow the above steps for importing. and last of all, if u like the longer tail to the plasma grenade, swap either smoke c fire or plasma gren armed with burning flame, then edit the color. a combo of swaping the b. flame and plas thing, then turning the burning flame thing to red, then taking the b. flame separate flames and copy pasting them on top of all of cloud c fire clouds makes a napom grenade.
thats pretty much it, but if u have any quentions, just ask.
thats pretty much it, but if u have any quentions, just ask.
-
- Posts: 36
- Joined: Sun Feb 15, 2004 7:48 pm
- Location: Armory and Nucleur silo, bottom of Damnation
-
- Posts: 205
- Joined: Thu Jan 29, 2004 2:58 pm
- Contact:
-
- Posts: 36
- Joined: Sun Feb 15, 2004 7:48 pm
- Location: Armory and Nucleur silo, bottom of Damnation
-
- Posts: 185
- Joined: Sat Jan 31, 2004 6:12 am
- Contact:
-
- Posts: 205
- Joined: Thu Jan 29, 2004 2:58 pm
- Contact: