Stupid Mod Ideas

Discuss general issues about modding HaloPC. Post ideas for mods here.
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

And do you even know if this mod is possible in the first place? :?
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

with a lot of work, yes, the mod is possible. And the catapult and treb a completey different in the way they operate. The treb uses gravity to accellerate a giant sling with a huge rock in it. The catapult uses torsion to bring up the arm and a crosspiece to stop it thus throwing it's load. Catapults are oftem much more compact in size than a treb, and it fire a smaller load. Catapults tend to have a better range, but the treb will get it's stone over almost anything. so yes, same general theory, throw a rock at someone, but they operate and are applied much differently.
"If you go to Z'ha'dum you will die."
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Just remember, this is a game, and the stupid thing throws a rock :D But hey cool if it's possible... of course I'm such a newb at modding I can't even swap values correctly lol....I'm going to be trying out that death island mod(snowisland) so I probably won't respond if you reply for a few mins.
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

I'm not sure even if a well placed team could make the mod I'm talking about... we'd need some really really good modders,skinners,artists, and stuff.... and I couldn't really help at all except for give them content, what to do, and they'd pretty much take the credit, justly, because all I did was make up the idea and gave info :?
My point is, I can make up really good ideas cough I THINK cough cough but I can't mod really at all... I try even to do the basic stuff and it doesn't work....I can't even swap values. Doesn't work. :oops:

But I wouldn't care much because the game would ROCKKKKK :twisted:
User avatar
Edwin





Posts: 1111
Joined: Mon Nov 24, 2003 7:24 pm
Location: Z'ha'dum

Post by Edwin »

avtually, all you would need are modelllers, skinners, and someone who can use hmt 3.

for the vehicles, new models/textures to replace old ones

for weapons, just modify the eixisting ones to meet required paramaters and add new models. it would be more tedious than anything though.
"If you go to Z'ha'dum you will die."
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

You know anyone who would be interested/good at this?
Icetiger





Posts: 211
Joined: Thu Nov 20, 2003 4:55 pm
Contact:

Post by Icetiger »

I might act on some of your ideas... of course I will give you credit.

But to the point, I think a holiday mod should be made. With lots of cool holiday stuff. Especially a candy cane that you can beat people to death with, now that would be cool.
http://icetig.com
Go there for my halo creations and much more!
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Or a christmas tree shooter, or blow-up santa, or any of the few I posted....

But I still think the medieval idea is the best....it's be so FUN when/if it's finished
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

But if you want some mod ideas, you have come to the right forum man :P
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Welcome to the Christmas Tree of Modifications......A product of Yet Another Stupid Mod Idea.....

Tree Shooter-Makes the rocket launcher shoot trees... the trees explode in a bunch of brambles.

Blow Up Santa- A mod of the Shade,looks like Santa's bag, has primary and secondary fire....primary fire shoots a red MC with white lining on waist and around head with a reload time of 4 seconds...secondary fire shoots tiny presents with no reload at the speed of shade bolts.

Jingle Banshee- Looks like a jingle bell, shoots normal fuel rod gun but red normal plasma fire.

Ghost...of Christmas Future!- A mod of a ghost to make it black, has a sythe sticking out the side, and shoots sythes.

The Orinament Frag- A mod of the frag grenade, is made to look like a christmas orniment ball, and blows up with a shower of green and red confetti.

The Glowing Angel Sprite of Doom- An angel gone bad.A mod of the plasma grenade to be black and to have tiny red wings sticking out of it, it blows with 3x the force, no explode delay, and a fast throw.

More on the way :wink:
[users]Brutal





Posts: 65
Joined: Mon Nov 03, 2003 8:15 am
Location: Houston, TX, USA
Contact:

Post by [users]Brutal »

Awesome, Demonic. The Medieval Mod sounds SO FRIGIN AWESOME!! w00t! Um, I'm not the kind of guy you're looking for for that kind of mod. I can't even download HMT!! :cry: :cry: The "Christmas Tree of Mods" sounds pretty cool. I like the "The Glowing Angel Sprite of Doom" idea. Throw a Plasmanade across the lvl, and you see that ball of doom coming right at ya. :-D
Is this where I put my Signature?? I don't see a space for me to write my name....Oh here it is...SNAP CRACKLE POP!!! I CAN'T SEE ANYTHING!!!!
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

AND it explodes instantly, no explode delay 8)

But I think the medieval idea would be amazing.

And hey stop saying,"I have a stupid idea"....it's annoiying, its my slogan of "yet another stupid mod idea" :P

:evil:
[users]Brutal





Posts: 65
Joined: Mon Nov 03, 2003 8:15 am
Location: Houston, TX, USA
Contact:

Post by [users]Brutal »

Sweet. HEY!!! I'm not saying, "I have a stupid idea"! :P :P
Is this where I put my Signature?? I don't see a space for me to write my name....Oh here it is...SNAP CRACKLE POP!!! I CAN'T SEE ANYTHING!!!!
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

You said that on another topic and you know it :P

Thanks for nice feedback on my ideas though :D
Deadly_Shadow




Miner

Posts: 1375
Joined: Fri Oct 24, 2003 1:30 am
Location: Earth
Contact:

Post by Deadly_Shadow »

That Involves A Lot Of Modeling. I'm Really Good at that as u see in my movie. Tell me if u need any help.
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Dude if you can model and stuff it would be AWESOME I suck at any form of modding :cry: I try swapping values and all I get for a reward is to get kicked :cry:
[users]Brutal





Posts: 65
Joined: Mon Nov 03, 2003 8:15 am
Location: Houston, TX, USA
Contact:

Post by [users]Brutal »

Ya, it does. Basically the only thing I can do is weapon mods, which sometimes don't work out :( . Good luck with it! We need that HPC Editing Kit to come out, cause if we get a date on it, I'll start using G-Max, and hopefully when it's done, I can export it :idea: .
Is this where I put my Signature?? I don't see a space for me to write my name....Oh here it is...SNAP CRACKLE POP!!! I CAN'T SEE ANYTHING!!!!
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Well this mod would be awesome if Darkshadow and Icetiger could do this... but the mod doesn't have any weapon mods except for damage and stuff Brutal :? ...I could definately make the weapons like bow and arrows and stuff....Yeah. I'll post the mod idea again after this post so you guys don't have to look at the 3rd page, there should be different weapon textures and damage and stuff anyways.
Phoenix9





Posts: 90
Joined: Wed Nov 26, 2003 4:32 pm

Post by Phoenix9 »

the medieval mod should have the catapualt shoot cows. m00t! (get it w00t moo aw never mind)
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Medieval Idea with weapon mods... AGAIN

Post by Demonic Spartan »

OK, heres the Medieval Mod again....with weapon mods and a bit more vehicle changes.Thanks to Ediwin for the trebuchet idea.

I FREAKING MADE THIS UP GET MY POINT YOU THIEVES??????

Banshee-Dragon... not to big, just a basic dragon about the size of the banshee... the fuel rod gun is red instead of green, and the normal plasma fire is changed to spikes coming out of the dragon.

Scorpion-Trebuchet... the same stats for the scorpion except it looks like a steel catapult/trebuchet(look at Edwin's definition of the trebuchet on page 3). The scorpions cannon is changed to a big rock flying out of the catapult, except the speed that it travels is reduced by half, but there is more area of effect and higher damage.The life span of this bolt would last across the entire map.The scorpions machine gun is changed to tiny rocks flying out of the catapult that have an area of effect, a little bit higher damage, but travel 1/4 slower.

Rocket Warthog-Ballista... the warthog moves only a bit faster than the tank, but looks like a ballista, which is tringular, has a couple of wires attached to the spear ready to shoot. Of course, the warthogs rockets are changed to look like giant spikes(Maybe an enlarged version of the dragons spikes) and require 1 second reloading after every shot, and at the end of FIVE shots you have to have a 3 second reload. It would have a wider area of effect, more damage, and the life span of these bolts would last across the entire map.

Machine Gun Warthog-Catapult... Looks like a smaller version of the scorpion/trebuchet, but shoots only the tiny rocks and no big ones. It would also move a little bit faster than the ballista. The tiny rocks would still move slower, but not as slow as the tanks, and would have an area of effect and more damage.

Ghost-Battering Ram... shoots trees with a tiny area of effect but the same damage, and a force of 5. The only diference in looks is that its color is brown.

Human Assault Rifle-Knives-Pretty much you rapid fire tiny knives with a little bit more damage than normal assault rifle but decreased speed.

Pistol-Crossbow-Looks like a crossbow.Has a much slower fire speed, but the clip of the human AR, alot more damage, alot more range, and less scatter and better accuracy.

Sniper-The Super Bow-Same stats as the sniper rifle, just looks like a bow and shoots arrows.

Fuel Rod Gun-Knife Shower-Has same stats as the fuel rod gun except it shoots comepletely straight, looks like a bow, and shoots about 5 knives per shot.

Rocket Launcher-Portable Miniature Ballista- Has the same stats as the ballista except it only has ONE shot before reloading, 8 shots in all, and looks like the turret on the back of the ballista.

Covenant Assault Rifle-Shoots tiny rocks, but the texture is just a stone version of the Covenant Assault Rifle.

Plasma Pistol-Sword-IF POSSIBLE,the plasma pistol would be replaced by a plasma sword, which would just be changed from blue to grey.If not possible, I'll think of something later.

Shade-Ballista Turret-This would have to be put into bloodgulch,2 on top of each base, one in the back and one in the front of the base. This would have the same stats as the ballista except it would only shoot 3 rounds until it had to reload and would look like the turret of the ballista.

Bases-Castle... Only difference is that its made of stone and it has a door on all entrances that can be damaged only by the siege equipment and not weapons. The doors could be made destructable if its just a destructable warthog remade to look like a wooden door in front of the entrances. You can spawn only on the top of your castle, if possible.

Map-Trees are changed to stone blocks and the grass is black.
Image
Post Reply