custom race tracks

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Andrew_b




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Post by Andrew_b »

AbeFroman wrote:but unlike halo 3, halo 1 + sparkedit has infinite budget and stuff like that...
Halo does have a limit. I believe for vehicles it is 85+ and the map will return an exception. I also believe that if you go over the maximum_objects_rendered limit, you will exception. I think thats like 200, or maybe 300. Im not sure. :?

Conure?
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Post by MoDFox »

AbeFroman wrote: plus you don't need to stack up containers to get an object to float with sparkedit
That's because halo 1 has no physics... basically.
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AbeFroman




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Post by AbeFroman »

hey if i can make this spaceship (below) on infinity and still manage to keep all the default scenery on the map (and actually add MORE scenery to compliment the default scenery) then i have the resources to make a good race track, and i don't plan on placing more warthogs than a server can allow players in, 85 will not be necessary

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Post by MoDFox »

Ew logs...
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AbeFroman




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Post by AbeFroman »

i prefer to think of it as a space ship made of wood :D
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Post by JK-47 »

While logs are generally looked down on, that actually looks pretty cool to be honest.
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Post by Mr.Brightside »

And who said I was talking about halo 3? :?


Make a whole racetrack concrete model in 3DS and export it to HEK, etc. This will make it more unique instead of having be just blocks. Believe me, no matter how elaborate your log mod is, it will still be a log mod.

Think outside the box.
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Post by Corvette19 »

Mr.Brightside wrote:And who said I was talking about halo 3? :?


Make a whole racetrack concrete model in 3DS and export it to HEK, etc. This will make it more unique instead of having be just blocks. Believe me, no matter how elaborate your log mod is, it will still be a log mod.

Think outside the box.
wat he sed
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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AbeFroman




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Post by AbeFroman »

who said i was going to use logs?
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Post by Corvette19 »

Your picture.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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AbeFroman




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Post by AbeFroman »

hey if i can make this...then i have the resources to make a good race track
that pic has nothing to do with the race track idea, reading the text that is posted with pictures really helps

edit: you may also notice that that is a space ship, not a race track :?
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Post by DeadHamster »

Well that spaceship just got owned by that laser. :S
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AbeFroman




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Post by AbeFroman »

that's why i put it there :wink: even got a hole in the bottom but i was too lazy to put it on the top as well
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Post by Andrew_b »

You should consider what Brightside said. I can tell you understood the log mod part, but I don't think you understood/paid attention to the whole post. FC Homies made a racetrack mod, and I gave him a better thing to use instead of the edited logs. I'm sure Brightside saw that post ( :wink: ), and he saw what I made for Homies. I don't have the picture anymore, due to my stupidity of thinking I would never get WarthogPark done (and everyone says "Lulwut?"). Anyways, take into account what Brightside said.
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Post by MoDFox »

lul wut?
But seriously if you do put a spacship in... don't use logs.
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Post by AbeFroman »

logs were the only things available that can be used for building things when i made that, i'm thinking of PMIing something i like from one map that can make a good track and building the track out of that, for example, the first thing that comes to mind is the debris scenery that is just a chunk of flat metal, but like i said, that's just the first thing that comes to mind, i'm going to look for better things to use,

and I did look at what brightside had to say, but a custom BSP is way over my head, i can't even edit a stray vertice into a pistol, when i open modeling tools i just get this feeling like "wtf does this button do?"

if i do use logs, i wont use them in log mod fashion, they will probably be debris or something if anything...or an easter egg mb
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Andrew_b




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Post by Andrew_b »

I know that exact feeling, but he wasn't suggesting a new BSP. He was suggesting scenery...

Anyways, in real life, I'm not the smartest guy. Infact I'm kind of slow. Everything I do with modding, I have taught myself (with help) over the past year and a half. To me, the modding technique is like riding a bike. You have to learn balance. Then you don't forget. Once you learn how to model, you won't forget. You just need to learn.
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AbeFroman




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Post by AbeFroman »

Mr.Brightside wrote:Make a whole racetrack concrete model in 3DS and export it to HEK, etc.
so you think he means custom scenery? still way over my head, i should look up a modeling tutorial some time
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Post by DeadHamster »

PMI CE scenery.

Or use the metal plates.

Plate Mod>Log Mods

CE> Plate Mods
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AbeFroman




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Post by AbeFroman »

can't fit CE on my comp, even if i could, i would still have trouble figuring everything out before i get any decent mods going for it
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