Not really actually :\.DeadHamster wrote:CE=Harder to work with, much MUCH less limited.
IMO.
Theory about models
- Cryticfarm
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- Cryticfarm
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Physics tag for movable ****. Thats freaking complicataed in ce.Andrew_b wrote:PC and CE are two different things.
PC is limited but easy to do things because the plugins are easy to read/understand. Example. Bullet Speed (PC plugin.)...Velocity (CE.)
CE is more open but you must be open to changes.
- Cryticfarm
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The way conure is going there wont be much difference between halo PC and halo CE.Andrew_b wrote:PC and CE are two different things.
PC is limited but easy to do things because the plugins are easy to read/understand. Example. Bullet Speed (PC plugin.)...Velocity (CE.)
CE is more open but you must be open to changes.
<_<bcnipod wrote:it depends. the speed of the bullet is the acceleration, or m/(s^2). whereas the velocity of the bullet is the m/s. they could be two different things.
speed is distance/time
velocity is distance/time with a direction
acceleration is distance/time^2 with direction (and some other stuff too)
so speed does not equal acceleration.
No. CE will always be better.LordX wrote:The way conure is going there wont be much difference between halo PC and halo CE.Andrew_b wrote:PC and CE are two different things.
PC is limited but easy to do things because the plugins are easy to read/understand. Example. Bullet Speed (PC plugin.)...Velocity (CE.)
CE is more open but you must be open to changes.
Edit: Also...before trying to teach about the physics tag...look at one in CE.