andrew I think there might be an easier way.
Duplicate the pistols' WPHI tag, and in the XML file change the bitmap for the reticule it to a duplicated bitmap, then rebuild the map and use the EOF function in HMT to change the pistol's reticule in the duplicated bitmap slot.
That'll fix everything.
Giving a aimer
Wow, that does sound really smart. I'm annoyed I didn't get to post first, though. 

For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Here's how it works to the best of my knowledge:
Bitmap subindex: which image in the bitm tag to use.
For example in the bitm ui\hud\bitmaps\combined\hud_reticles, there's a 128x128 image, then lots of 64x64 images. 0 refers to the first image (in this case the 128x128) and 1 refers to the second image and so forth.
Sequence index: which subimage in the image to use. In the above example, in the 128x128 image there's lots of reticles. Which of those reticles to use is referenced by the sequence index value. Takes a little playing around and checking other wphi's to get right but after awhile it should make sense.
Bitmap subindex: which image in the bitm tag to use.
For example in the bitm ui\hud\bitmaps\combined\hud_reticles, there's a 128x128 image, then lots of 64x64 images. 0 refers to the first image (in this case the 128x128) and 1 refers to the second image and so forth.
Sequence index: which subimage in the image to use. In the above example, in the 128x128 image there's lots of reticles. Which of those reticles to use is referenced by the sequence index value. Takes a little playing around and checking other wphi's to get right but after awhile it should make sense.