Well... Btw thanks for helpin me with this a bit whistlingcool. Alright. As you know. You create a new sbsp when doing pmi which is the header + bsp - That means a part of the bsp is objects. Another part is verts. Another is Indices. Break it down like this
***BSP***
Verts
Indices
Raw Model?
The Indices create a triangle. For example.
0001 0000 0002 - With 0001 pointing to 0002 which is sorta object oriented programming having smaller objects make bigger objects which create one single mesh which is actually the bsp
0001 0000 0002 is a triangle. You can most likely get the number by seeing how long the object is. Convert the length into Halo terms and then Hex. Searching for the number. Changing to 0000 in which flattens that part of the bsp. This is still in theory and others are working on "reverse engineering" the bsp to see how it works and how spark edit knows how to open it and all that good stuff. Yes it will prolly be the next big thing in modding..
Edit - Btw thanks for saying this may be the best along with aotcr
