Grunts in multiplayer...?
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lol, keep in mind i did this on xbox, but i could do the same exact thing on pc if i wanted to spend 30 min of my time.. (but instead does what everyone who pm's him and figures out by asking finds out) and is much more complicated then just meta from hmt.. hehe
If your significance is that but significant then is there another with significance?
ehh.. it is too hard.. lol, no, but its pretty hard to explain, in fact weve all been like u once, got nothing at all about how this works... at least i was like this.. but now look, im great at it (i even have my own fan club, hehe) but this tut would pretty much be giving u exactly how i did it, and well, perty damn long
If your significance is that but significant then is there another with significance?
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Well I can give you some tps for learning about ai. First, you have actv, actr, mode, and bipd. These are Actor Variant, Actor, Model, And Biped. In single player I was messing around way back when, playing with some Ideas. I came up with a singleplayer bot that worked, but he was kinda stupid. anywhoo, I was also able to make a master cheif grunt man, which was pretty interesting. All I can remember right now is that I think I made the master cheif model point to the grunt bipd, maybe the other way around, and made mc's actv point to grunt bipd and model, and master cheif spawned as a grunt, and wouldn't be attacked by covies. (methinks (there may be more to this, testing when I get home.)) there was definitely more to this, but I havent touched a hex editor in maybe 2 weeks now, and was away from the scene. I am coming back now, and I gotta see what everyone in #halo-dev is working on, but I'll do some testing, and see if I can remake the super master cheif grunt man. This may shed some light on multiplayer stuff. questions, comments, leave a reply. Kornkob, If you read this (or anyone else from #halo-helpermonkey) if you can remember what I said to make grunt man, please give me the log. bye 

I am not the merry man.
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