Confused about projectiles...
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Arbiter elite where did u learn to pmi i looked at the tutorial on the tut index and it corrupted my game for a relatively long period of time......
and btw even if you pmi an elite or hunter in i don't think its possibe to make it a projectile in hmt because unless it gets changed in the process, the meta tag is one digit longer. So when you shoot, it will just make an exception.
and btw even if you pmi an elite or hunter in i don't think its possibe to make it a projectile in hmt because unless it gets changed in the process, the meta tag is one digit longer. So when you shoot, it will just make an exception.
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If it's one 0 at the beginning, just delete it. More than one, delete one until even.eyyorerules wrote:and btw even if you pmi an elite or hunter in i don't think its possibe to make it a projectile in hmt because unless it gets changed in the process, the meta tag is one digit longer. So when you shoot, it will just make an exception.
Example:
01F75088 <---Hunter as listed in Iron_Forge's offset list for demo
would turn into
1F75088 <----The same hunter, corrected
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holds when drop causes the weapon to fire when it's sitting on the ground, kinda funny to watch, it fires, releoads itself, fires...... never runs out of allo that way an you can kill yourself with it, just make sure it is firing when you drop it. when coupled with the flag that causes the trigger to toggle firing (so you hit fire once, and it starts to to shoot, hit again and it stops), it can e really fun, especially with tanksa_marine wrote:hmm holds trigger when dropped did nothing. neither did locks in on/ off postion mb Phenom could then explain what these do?
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