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Discuss general issues about modding HaloPC. Post ideas for mods here.
Bubbasparxxxv69





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Post by Bubbasparxxxv69 »

how do u convert a number to Hex, like u turned 60 into 3C?????
jce108





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Post by jce108 »

go into sicentific mode on calculator and click sicntific mode. While you have dec selected type in the number then select hex then it will translate to the number you need
SirLuke





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Post by SirLuke »

A byte is two numbers. Example: In the value 19A59B1F, 19 is one byte, A5, is another, and so on.
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Bubbasparxxxv69





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Post by Bubbasparxxxv69 »

ok thx jce
jce108





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Post by jce108 »

SirLuke wrote:A byte is two numbers. Example: In the value 19A59B1F, 19 is one byte, A5, is another, and so on.

OK thx
seagoat




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Post by seagoat »

i am new to hex editing, but i think i got it down, swapping values and stuff. i dont understand any of the letters and numbers and stuff, it all looks like jibberish to me. i am guessing thats bad. i dont get meta at all. i want to edit the rocket projectile and make it move a little slower and home in on targets slightly. i dont even know where to begin. how do you even get to meta? what is Endian? do i even use the hex editor to mess with meta?
Deadly_Shadow




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Post by Deadly_Shadow »

Converting is easy. First C=14. 3=3. 3x14=42. Lay out Hexi. 16 to the power of the 0 = 1. 16 to the power of 1 = 16. Ok, thats all we need. 42 divided by 16 = 3. 14 x 1 = 14. 14 = C. Put it together and the the answer is 3C which in Hexi equals 60 and in base ten 42.
SirLuke





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Post by SirLuke »

Listen, you don't have to quite get the hex numbers themselves(unless you want some clues to what's what in meta, like 3C in the AR meta is probably clip capacity because 3C=60), just swap them. Ooh, it's a little code... you don't have to really get what it means most of the time.
However, in meta you need to know the values of the numbers in meta.
So you need to increase speed, then you don't want to make it too slow or fast. Is this right..? I know the highest value in hex is F, which is 16, and when I tried it without the 0 it was one short....
0=0
1=1
2=2
3=3
4=4
5=5
6=6
7=7 Err..... Mine is messed up.... what did I miss?
8=8
9=9
A=10
B=11
C=12
D=13
E=14
F=15
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Deadly_Shadow




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Post by Deadly_Shadow »

Woah thats weird. When I did 3x14 it gave me 3C. So it's saying C=14. Omg I'm soo confused.
SirLuke





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Post by SirLuke »

When I saw C=14... I was like what the hell?!?

Oh well, let's not worry about it right now.
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Deadly_Shadow




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Post by Deadly_Shadow »

Do you think the Windows Calculaor is wro... Oh nevermind. I'm confused. If C = 14 then what does F =? 17? No, it can't be...
SirLuke





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Post by SirLuke »

Microsoft made a BOO-BOO.....
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meleefrombehind





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Post by meleefrombehind »

Deadly Shadow-You said how do you change ROF? You said before that it was rate of fire, but I think that was clip size?
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Danke




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Post by Danke »

no,no,no,no. C=12. 3x14 = 3C. 3C is not 3 * C. 3C is like 34, C is a digit.
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|mike|





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Post by |mike| »

ok.. thanks for clarifying that guys.

anyway

I'm stuck on a lil learning project I'm doing. I'm trying to figure out how to make something shoot more than 1 bullet at a time (other than a shotgun)... is that possible?

I'm also confused on the damage script -- I went to Iron_Forge's Assault on the Control Room file (Thanks www.joaorp.com for hosting those html files in your downloads section and big thanks to Iron_Forge for writing it all) to find the meta for the damage of the scorpion's shell explosion and added AF2 to it (*is that number correct?*). The meta was 48B3F18 and the number I got from adding AF2 was 48B4A0A. I went to that offset in the .map file and looked to see that it is even harder to find something there than it would be in the weapons file. None of the bytes there seemed that they could *possibly* represent anything understandable (there is no easily accessable # value for dmg as far as I know).

Any help or attempt at helping is much appreciated!

Mike

P.S. Does anybody know what general numbers to look for based on whether the gun is fast/medium-fast/medium/medium-slow/slow for rate of fire?
Last edited by |mike| on Sat Nov 08, 2003 5:26 pm, edited 1 time in total.
Deadly_Shadow




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Post by Deadly_Shadow »

Ya I was doing clip size but I can also do ROF, Accuracy, whatever.
meleefrombehind





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Post by meleefrombehind »

ok so you can do ROF, accuracy, whatever, but how? How do you find ROF or Accuracy? I'm happy you know, but how about sharing?
SirLuke





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Post by SirLuke »

Do you realize how long it would take him to explain that crap? He would need to make at least 2-3 tutorials.
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seagoat




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Post by seagoat »

what do pointers do and how can i recognize them. dont give me crap about it being in previous posts none of those help they just confuse me
meleefrombehind





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Post by meleefrombehind »

No he wouldnt! All he would have to say is:
Add xxx to the meta offset for acuracy.
Wow, 28 letters, 3 numbers, 7 spaces and a period.
I dont mean to sound like a ass, but come on. It isnt that hard. You could even do this
xxx-acuaracy
I would know what you mean. Come on man, help me out please.
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