EARLY CHRISTMAS CPRESENT STEALTH GULCH V1 RELEASED EARLY

Discuss general issues about modding HaloPC. Post ideas for mods here.
sp2sam





Posts: 87
Joined: Tue Dec 02, 2003 9:03 pm

Post by sp2sam »

mmm ok i a making the tutorial as i speek... anyway i will be sending out another version of stealth gulch without the darkness because i have gotten so many complaints about it
Checkout = ppsimakesmehigh = sp2sam
WoH-KitoAce





Posts: 48
Joined: Sat Dec 13, 2003 9:48 am
Location: troy ny
Contact:

Post by WoH-KitoAce »

OMFG THAT IS SOOOO FUN all i need to do now is play with some one else. it has the be the funniest thing i have played by my self in a while

i loved the way everything looked and the banshee was coolest thing ever and i loved that pistol nad jun lol nop need to even use anything but that . in CTF game just use pistol and shot in your base they bounce back and forth no wat to get the flag lol
Overseer





Posts: 360
Joined: Wed Dec 10, 2003 11:41 pm

Post by Overseer »

Just played it and I think it's hella tight...You shouldn't make another version, it's perfect as it is.
Runner





Posts: 60
Joined: Fri Dec 05, 2003 6:48 pm

Post by Runner »

Hey, I downloaded it and i replaced the blood gulch map in the MAPS section of halo and i applied the ppf patch with HHHT and it said modified 3,108,727 bytes.. Which is realllllly big...Then when i ran the map, it gave me an exception error...Any idea why it didnt work?
WoH-KitoAce





Posts: 48
Joined: Sat Dec 13, 2003 9:48 am
Location: troy ny
Contact:

Post by WoH-KitoAce »

i never applied the ppf and worked fine for me
shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

dam i need a tut for gmax i can't even import these fucking objects let alone make these pimpin models u made.
this forum has gone to hell
Overseer





Posts: 360
Joined: Wed Dec 10, 2003 11:41 pm

Post by Overseer »

What did you apply the ppf to? You're supposed to apply it to the bitmaps.map, not bg.
drewb99





Posts: 13
Joined: Sat Dec 20, 2003 5:29 pm

Post by drewb99 »

Gmax won't let you export .obj files, use Milkshape or 3D Studio Max instead.
shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

i dont like the banshee it looks like it has a giant nose. Ghost is the tightest thing i have ever seen in my pathetic life. tank is pretty cool. warthog is faggety but the assault rifle covie sniper and sword is way tight.
pistol is pointless. i think u should also get rid of the flames on the tires when u move it gets really annoying. also make the vehicles go faster then normal but slower then wat u made them. but anyway way better then wat i could've done!
this forum has gone to hell
Runner





Posts: 60
Joined: Fri Dec 05, 2003 6:48 pm

Post by Runner »

I got everything working, all the models are changed,EXCEPT it is not dark and foggy, and the banshee model is invisible except for a red cape looking part above..... Everything other model is correctly changed except the banshees. And the projectile swaps are in place and everything-
sp2sam





Posts: 87
Joined: Tue Dec 02, 2003 9:03 pm

Post by sp2sam »

uh the red cape may have something to do with you not applying the correct bitmaps.ppf... you may have applied the old version and not the new
Checkout = ppsimakesmehigh = sp2sam
seagoat




Articulatist 250

Posts: 314
Joined: Sat Nov 08, 2003 1:23 am

Post by seagoat »

u replaced ui.map too didnt u?
WaLKa





Posts: 1314
Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr

Post by WaLKa »

seagoat wrote:u replaced ui.map too didnt u?
why would he do that?
Image
Runner





Posts: 60
Joined: Fri Dec 05, 2003 6:48 pm

Post by Runner »

Yes, I did replace the UI.map, but I never downloaded another bitmaps ppf patch lol, ever! So now I cant use that awesome looking banshee model.. :cry:
Aei0uz





Posts: 22
Joined: Mon Nov 10, 2003 2:16 pm

Post by Aei0uz »

Make it brighter... darkness is crap :P
Vowels with a twist.
shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

why is it so dark for every1? isn't for me.
also what is this fog density changer plug-in thing i heard in this topic somewhere?
this forum has gone to hell
Noccy-poo





Posts: 1
Joined: Sun Dec 21, 2003 7:32 pm

Post by Noccy-poo »

Anything special I need to do? I moved bloodgulch.map, bitmaps.ppf, and ui.map to a backup location, and copied the Stealth Gulch copies of all 3 to my maps folder. When I load up Halo though, it goes apesh*t and crashes my comp. Troubleshooting advice?
sp2sam





Posts: 87
Joined: Tue Dec 02, 2003 9:03 pm

Post by sp2sam »

the only thing that i can think of that would cause that is if you applied the .ppf to another file besides bitmaps.map.... and this mod is optomized for 400% health and i will be releasing a new version of this mod without the darkness cause of all the friggin complaints
Checkout = ppsimakesmehigh = sp2sam
Aei0uz





Posts: 22
Joined: Mon Nov 10, 2003 2:16 pm

Post by Aei0uz »

::awaits the release of the LIGHT version of the mod::
Vowels with a twist.
WaLKa





Posts: 1314
Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr

Post by WaLKa »

why don't you just do it yourself?
Image
Post Reply