Eachaton Question

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zanghfei





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Eachaton Question

Post by zanghfei »

How i can make Ai cyborg can melee on eachaton ?.
NAF5000





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Re: Eachaton Question

Post by NAF5000 »

Multiplayer or singleplayer? And are you using 6.1 or 7.2?
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zanghfei





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Re: Eachaton Question

Post by zanghfei »

NAF5000 wrote:Multiplayer or singleplayer? And are you using 6.1 or 7.2?
I use both so i swap the marine than Cyborg.

i use all easchaton.
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WaeV




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Re: Eachaton Question

Post by WaeV »

You can't use both at the same time. Which one do you use more often? Why do you have two versions anyways?
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zanghfei





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Re: Eachaton Question

Post by zanghfei »

WaeV wrote:You can't use both at the same time. Which one do you use more often? Why do you have two versions anyways?
Bloodgulch

I want to make Samurai vs elite

camping

B30.map

Make only for fun.

So i use more bloodgulch.
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WaeV




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Re: Eachaton Question

Post by WaeV »

That didn't answer my questions at all.
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zanghfei





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Re: Eachaton Question

Post by zanghfei »

zanghfei wrote:
NAF5000 wrote:Multiplayer or singleplayer? And are you using 6.1 or 7.2?
I use both so i swap the marine than Cyborg.

i use all easchaton.
Multiplayer or single player ? And are u using 6.1 or 7.2 ?

I say i use both for eachaton 6.1 and 7.2 <=
i say all for Multiplayer and Singleplayer <=

Now for u question.

You can't use both at the same time. => Lol, I Know
Wich one do you use More often? => 7.2
Why do you have two version anyways? => cause is fun.

Now understand ?
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Re: Eachaton Question

Post by NAF5000 »

Kind of. Try using elite A.I. and fiddling around with the actv meta.
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Re: Eachaton Question

Post by zanghfei »

NAF5000 wrote:Kind of. Try using elite A.I. and fiddling around with the actv meta.
I wanna try Cyborg.
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Re: Eachaton Question

Post by NAF5000 »

I know. Go into the actv and pick a random elite, then go into dependancy swapper and switch his bipd with cyborg and his weap with assault rifle. I have not tested this, but you should wind up with a meleeing cyborg. If that does not work than i am out.
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[IA]Paul




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Re: Eachaton Question

Post by [IA]Paul »

Wrong section. Go to "Modding Discussion."
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Corvette19




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Re: Eachaton Question

Post by Corvette19 »

NAF5000 wrote:I know. Go into the actv and pick a random elite, then go into dependancy swapper and switch his bipd with cyborg and his weap with assault rifle. I have not tested this, but you should wind up with a meleeing cyborg. If that does not work than i am out.
I wonder what would happen when it goes berserk?
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DeadHamster




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Re: Eachaton Question

Post by DeadHamster »

The cyborg needs to have 3P animations for a bash, which I'm not sure it does.
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Corvette19




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Re: Eachaton Question

Post by Corvette19 »

Use the Default 3P melee animations?
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DeadHamster




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Re: Eachaton Question

Post by DeadHamster »

Are there any? That's what Im saying, does the cyborg have 3P bash animations. I don't know for sure.
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Corvette19




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Re: Eachaton Question

Post by Corvette19 »

You can't just use the default melee animations for each weapon?
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DeadHamster




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Re: Eachaton Question

Post by DeadHamster »

No. The default animations are in First Person, and only include the Cyborg's Hands and the FP model.

The Third Person Animations would have to include the entire cyborg model, and the Third Person Model Weapon, or a swapped first person.

If no third person animations for a bash exist in the cyborg tag, then you wont be able to see a bash. It just won't work.

Just looked for everybody, yes there are 3P animations, yes it can bash.

Extract the Elite ACTV tag, and swap it's biped for Cyborg. Topic Solved.
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timmy42





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Re: Eachaton Question

Post by timmy42 »

this happened in one of my earlier mods... the cyborg's didn't have 3rd person animations, so when they rotated, they just "jumped"...

maybe there are multiplayer animations for the cyborg, but you may have to import them into sp...
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Philly




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Re: Eachaton Question

Post by Philly »

Echoranger has already asked and answered this question. He got some AI cyborgs to melee enemies, but it required lots of complicated CE animation work or something. I think he explained it all in one of his youtube videos.
For anybody still wondering where FTD has gone, here it is.
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