Ai help.

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hiheyhello





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Ai help.

Post by hiheyhello »

I can never get ai to work. I've sometime been able to get a biped into the map and into the game but they never move... They just stand still and sometimes shoot like 1 or 2 shot's every 5 minutes.

I need smart AI like Deadhamster. I know DH wrote a tutorial on smart ai its just thats very vague, and gets me confused. I've read some tutorials where people extract the biped, actr and actv but DH's tutorial only says to extract the actv tag.

Someone (DH most likely) explain to me (write a nice in depth tutorial) on how to get smart ai because i cant for the life of me figure it out :? .

Helps?
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MoDFox





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Post by MoDFox »

Okay, open c40 with esch or HMT or whatever.
Open your Actv tag and choose a flood like the floodcombatelite or something
Open the dependancy / reference swapper and change the bipd from the flood combat elite to whatever you want
Image
Null out the weapon tag
Then PMI that tag, they will move, then use a Smart AI tut to make them shoot more etc.
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hiheyhello





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Post by hiheyhello »

ahh More do i need to extract the biped tag as well as the actv tag when extracting the actr tag with hmt?
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DeadHamster




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Post by DeadHamster »

You need only PMI the actv tag, first swap the bipd in a reference swapper though.

What happens is, that it extracts the tag recursively. So it extracts the AI tag, and then says AI tag uses this this and this, extract those to, and those tags use X Y + Z, so lets get those, etc. etc. down the line.

You only need to add the main tag, the one you extracted.

(hint: for weapons ALWAYS extract the ITMC tag)
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Philly




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Post by Philly »

You don't need to null out the weapon either. Or swap the biped.
For anybody still wondering where FTD has gone, here it is.
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hiheyhello





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Post by hiheyhello »

one more question when i go to extact the raw model where do i put it?Folder wise? BTW ty everyone's help
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thinkreddie





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Post by thinkreddie »

I'm just curious... What kind of AI do you want? Do you want them to respawn?
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hiheyhello





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Post by hiheyhello »

Just regular, the chances of you actually killing the ai in my mod are slim to none. And yes their will be a respawn.
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Post by thinkreddie »

Alright, the cleanest method of getting AI into your map is to create them with Halo Custom Edition, and then port the scenario into PC. Here are some tutorials on how to do that:
http://www.halomods.com/tutorials/Mappi ... al_vid.rar
http://halopc.moddercentral.net/halofor ... .php?t=642
http://halopc.moddercentral.net/halofor ... php?t=1324

If that's too much, just make them spawn in upside-down vehicles.
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hiheyhello





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Post by hiheyhello »

no ce.
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DeadHamster




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Post by DeadHamster »

Philly wrote:You don't need to null out the weapon either. Or swap the biped.
Yes you do, because if not your extracting uneccescary tags.

As for swapping the biped, I'm sorry Philly, I didn't realise you wanted to extract the entire flood biped, and then extract the entire other biped. It's easier, quicker and cleaner this way.


If I was you HHH, as well as anyone else reading this that mods PC, I'd prolly move to ModHalo.net, it's where most of the experienced PC modders are setting up shop for good. (such as Me, Pepsi, Andrew_b, bcnipod and others).




thinkreddie spawning in upside vehicles is older and outdated.

The respawn technique I found out (which bcnipod also did), was a bit sketchy, as it respawns whether or not the other died, but you can find it here and on MH. Look through it, there's also an updated version on MH someone posted that I will admit cleaned up quite a bit of my 'flaws'.
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hiheyhello





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Post by hiheyhello »

AH surprisingly i have a account of at MH but dont go much over their. ill pop in their more.
Me wrote:one more question when i go to extact the raw model where do i put it?Folder wise? BTW ty everyone's help
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DeadHamster




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Post by DeadHamster »

Same as a PMI. You extract the raw model, and whatever the raw's name was, is where it goes.



So if it was:


weapons/assault rifle/fp/fp


It would go under weapons folder->assault rifle->fp->fp

same for anything else.
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Post by hiheyhello »

Im starting the mod over, everything is messed up :?
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Post by Philly »

DeadHamster wrote:
Philly wrote:You don't need to null out the weapon either. Or swap the biped.
Yes you do, because if not your extracting uneccescary tags.

As for swapping the biped, I'm sorry Philly, I didn't realise you wanted to extract the entire flood biped, and then extract the entire other biped. It's easier, quicker and cleaner this way.
Why not just extract the actv tag?
For anybody still wondering where FTD has gone, here it is.
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Post by MoDFox »

The Actv tag has Bipd and Weap tags included, so either null them out or change them to what you want.
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thinkreddie





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Post by thinkreddie »

DeadHamster wrote:thinkreddie spawning in upside vehicles is older and outdated.
Yeah, I know... I thought he was looking for a way to spawn the AI. :oops: I re-read the post, and found that he just wanted to make them act a little less like morons.

hiheyhello, I highly recommend downloading CE. Once you add some firing positions to your map in addition to all of the above methods, the AI will behave with a lot more enthusiasm.

Firing positions. Remember that...
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DeadHamster




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Post by DeadHamster »

Philly wrote:
DeadHamster wrote:
Philly wrote:You don't need to null out the weapon either. Or swap the biped.
Yes you do, because if not your extracting uneccescary tags.

As for swapping the biped, I'm sorry Philly, I didn't realise you wanted to extract the entire flood biped, and then extract the entire other biped. It's easier, quicker and cleaner this way.
Why not just extract the actv tag?
because you need the biped? so extract just actv, then just bipd?

why make more work later on with referencing, or even the adding new tags window, when it's easier to do this


i did it for reason, stop aruging it.
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Philly




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Post by Philly »

I'll PM you about this.
For anybody still wondering where FTD has gone, here it is.
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