Would this work online?
Would this work online?
Would something like this sync online?
I just had a couple ideas that would be pretty cool for online play.
I just had a couple ideas that would be pretty cool for online play.

- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
It will not work. If you put it online and people walked over to it, they wouldn't see it, because it isn't on their copy of the map, if they were to walk into it, they would just hit an invisible wall until it opened because the mod exists on the host server, not the clients, they still have to play by the server rules, whether they see the door or not.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
[quote=tucker933]
It will not work. If you put it online and people walked over to it, they wouldn't see it, because it isn't on their copy of the map, if they were to walk into it, they would just hit an invisible wall until it opened because the mod exists on the host server, not the clients, they still have to play by the server rules, whether they see the door or not.[/quote]
No. He's not asking if it'll be joiner friendly.
As for the syncing, hmmm. It may. Not sure. Best way is to test. It's obviously a machine, but IDK if machines would sync, since they were never intended to be in MP games.
It will not work. If you put it online and people walked over to it, they wouldn't see it, because it isn't on their copy of the map, if they were to walk into it, they would just hit an invisible wall until it opened because the mod exists on the host server, not the clients, they still have to play by the server rules, whether they see the door or not.[/quote]
No. He's not asking if it'll be joiner friendly.
As for the syncing, hmmm. It may. Not sure. Best way is to test. It's obviously a machine, but IDK if machines would sync, since they were never intended to be in MP games.
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
![]() |
It does infact sync (as previously stated). It syncs becuase it is in in reaction to a syncing object, the player. All the maps know that player1 is at location X, so if the door is by location X it goes "oh, hey theres a player here i need to open." The door itselfs does NOT sync, but its actions DO sync as they are a reaction to a syncing thing.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario