a giant grunt... is this possible?

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DeadHamster




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Post by DeadHamster »

I'm working on a way to bypass having to use a hex editor, but the going is slow. Very slow.
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Post by bcnipod »

DeadHamster wrote:I'm working on a way to bypass having to use a hex editor, but the going is slow. Very slow.
or alternately you could just use something like The Cheat, and edit the size of the model. Tyler777 has experimented with that.
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Post by DeadHamster »

does that bypass editing the model or the collision?
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Post by conure »

DeadHamster wrote:does that bypass editing the model or the collision?
It changes the visual model size but not the collision model.
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Post by Xeno2 »

Your not going to get very far with this.
DECOY tried this years ago but with a hunter.
He had mild success but the animations were what really screwed it up and when he did get the collision model enlarged there were holes in the mesh.
[edit]
i've emailed DECOy see if he will make a reply here with any info he can give you lot...
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Post by DECOY »

Ola amigos!

Trying to scale the collision was a pain in the ass. It worked reasonably well for somthing simple such as a log or boulder, but if you try it on something as complex as a biped, you'll get some VERY interesting results as soon as the biped moves ( think Picasso....)

You need PCE modding.

extract the biped with the ghosts tools, dissasemble it in MAX, expand it, redo the all nodes, recompile and then place it in a CE map.
rip it out of the CE map and drop it into your PC bloodgulch.

Simple really....... :-)

You could start by going over to a Halomodding site with decent tutorials, like (www.moddercentral.net)

http://halopc.moddercentral.net/haloforum/index.php


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Post by Xeno2 »

That was bloody quick Decoy >_>
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Post by SHOUTrvb »

DECOY is right.. I was dabbling with something similar a ways back, but never followed through.
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QUETZALCOATL





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Post by QUETZALCOATL »

ah here...
Image

this is what i was talking about....
who did this?!
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Post by DeadHamster »

That is rather awesome.
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Post by xbox »

That looks faked.
Notice the aliasing from where the hill blocks the shadow and the fact that nothing else has a shadow.
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Post by DeadHamster »

No I believe it's real. In Game Halo is horribly Aliased, and the dead hunter on the ground has a shadow. Also it'd be rather impressive to have a shadow that accurate, darkening everything the right amount.

If it is fake +awesome to whoever did it.
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Post by xbox »

hmm... I haven't played halo pc in a while but I thought bipeds didn't have shadows.
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Post by King_Kilvas »

QUETZALCOATL wrote:ah here...
Image
Yeah random, but am I the only one who is reminded slightly of Vegeta from Dragon Ball series' from this?

Also, is this from campaign? not the giant grunt, but It looks like one of the latter levels but cant remember the base in the background ever being in there, other than bloodgulch.
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Post by xbox »

That is blood gulch.
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Post by botternub »

OH MY GAWD I GOT DA BEST IDEAR IN DA WULRDDD



ok make the feet gigantic and make em do a STOMP. STOMP. STOMP. when hes walking he freakin stomps on people LMAO. GRUNTZILLAAAA
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Post by guysullavin »

this would be cooler if he was actually slow instead of normal speed and was stronger... or was he?
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QUETZALCOATL





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Post by QUETZALCOATL »

now that i thought it throughly, it might just be a scenery, but with a mod2 of a scaled grunt! Idk, but it might be possible to create a fake giant grunt... hmm.... because there was only one, in the mod, i can only assume that one person, thought it was pretty damn retarded to see a giant limping grunt. as i did with the other mod myself, using a hunter. he or she might have replaced the grunt spawn with just another AI.
my only conclusion is that he might have used a giant boulder for its oversized collision, and made everyone died because of the demon grunt, but really, its the covenant fighting the flood....
that could be an explaination.... is it?
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Post by DeadHamster »

I totally ignored the biggest evidence in the picture. AI.


moving, no vehicle spawns and no visible player. Even if the player's offscreen, the AI are moving in different directions, meaning they arent attacking the chief. And the AI are shooting each other.



This is CE. Sorry.
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Post by QUETZALCOATL »

thnxs now i understand fully. glad your here deadhamster!
(but maybe its still possible to create a fake giant grunt.... hmm...)
Limpy kitty lol!
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