transparent rocks

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AbeFroman




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transparent rocks

Post by AbeFroman »

i want to turn some of the rocks on b40 into hunks of ice, so i want them to be half transparent, i've tried simple things like half opacity eraser in photoshop and re-injecting but that didn't work

how do i do this?
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DeadHamster




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Post by DeadHamster »

The textures can't be DXT1, save as a DXT 3 file and inject.

DXT1 have a one-bit alpha, meaning that it's either black or white, on or off, full transparent or solid.

Others have whats called an Explicit Alpha, which is any shade of gray you can make. The more black I believe the more solid-looking it is.

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AbeFroman




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Post by AbeFroman »

when i try to save it as a dxt3 it gives me an error and won't inject
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DeadHamster




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Post by DeadHamster »

Doesn't EOF let you do that?
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AbeFroman




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Post by AbeFroman »

never thought of that, lemme try
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DeadHamster




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Post by DeadHamster »

this is just so you dont hafta double post
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AbeFroman




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Post by AbeFroman »

didn't work, thx for that post hamster
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DeadHamster




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Post by DeadHamster »

Here, find a DXT2/3 texture you dont need (good luck?) and inject your bitmap (size doesn't matter, i know EOF does that). Then under the mod2 tag of the rock in a dependancy swapper, find the shader reference, and under that, find the bitmap reference for the main rock texture, and change it to your texture.

Confused?
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AbeFroman




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Post by AbeFroman »

nope, just need help finding a dxt3 that i don't need, can u help?

i don't need the multiplayer ally locator thingy in SP, right?

edit: for altering the alpha layer it's white is visible and black is transparent, right?
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Post by xbox »

Correct.
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AbeFroman




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Post by AbeFroman »

edit2: nevermind, i got it working, had to do some searches and mix some tutorials i found and a little of what i learned here in order to get it to work though
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Post by bcnipod »

Black on the multipurpose, but it has to be the correct picture format.
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