transparent rocks
transparent rocks
i want to turn some of the rocks on b40 into hunks of ice, so i want them to be half transparent, i've tried simple things like half opacity eraser in photoshop and re-injecting but that didn't work
how do i do this?
how do i do this?
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
The textures can't be DXT1, save as a DXT 3 file and inject.
DXT1 have a one-bit alpha, meaning that it's either black or white, on or off, full transparent or solid.
Others have whats called an Explicit Alpha, which is any shade of gray you can make. The more black I believe the more solid-looking it is.
There's your lesson for the day. And you thought school was over.
DXT1 have a one-bit alpha, meaning that it's either black or white, on or off, full transparent or solid.
Others have whats called an Explicit Alpha, which is any shade of gray you can make. The more black I believe the more solid-looking it is.
There's your lesson for the day. And you thought school was over.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Here, find a DXT2/3 texture you dont need (good luck?) and inject your bitmap (size doesn't matter, i know EOF does that). Then under the mod2 tag of the rock in a dependancy swapper, find the shader reference, and under that, find the bitmap reference for the main rock texture, and change it to your texture.
Confused?
Confused?
nope, just need help finding a dxt3 that i don't need, can u help?
i don't need the multiplayer ally locator thingy in SP, right?
edit: for altering the alpha layer it's white is visible and black is transparent, right?
i don't need the multiplayer ally locator thingy in SP, right?
edit: for altering the alpha layer it's white is visible and black is transparent, right?
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot