You can fix them with simple dependancy swaps in HHT. Just go to the ANTR tag with two maps: an FTD one and a stock one, then look at the stock one and change all the sounds of the FTD ones so they match the ones from the stock map.Philly wrote:The animations sound bugs aren't really my fault.
FTD Private Beta v2.0
- MidnightPepsi118
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I know how to fix MHMM, takes CE though. Really, only guerilla. So it'd be and easy CE->PC tag.
How the animation tag is set up with sounds. First off you put in the sound, then you go to another section of the tag. Put in the frame to play the sound. And then connect the sounds
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Had to do it recently.
How the animation tag is set up with sounds. First off you put in the sound, then you go to another section of the tag. Put in the frame to play the sound. And then connect the sounds

Had to do it recently.

- MidnightPepsi118
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- Kount-Dooku
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- MidnightPepsi118
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I'm not fooling myself. It worked for me when I injected some new assault rifle animations.ares-erus wrote:Quit fooling yourself.MidnightPepsi118 wrote:It worked for me.Philly wrote:You're either lying or being ignorant. I've tried swapping in the original sounds, and it doesn't change anything. So there.