help with textedit
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- Posts: 55
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help with textedit
well im working on my map i imported a wraith and i want the boulders to be it but when i do it using ihevtinuejbo but when i play it theres no wraith answers?
- Mr.Brightside
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Re: help with textedit
Eye tfhing yew nede te go bak too the kndreakarttaenzzchocolate10 wrote:well im working on my map i imported a wraith and i want the boulders to be it but when i do it using ihevtinuejbo but when i play it theres no wraith answers?
But I still hear the deafening drums of war onward every twisted spoke
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- Posts: 55
- Joined: Thu Nov 29, 2007 1:29 pm
Wow that brings back memories. Anyway, this can be done much more easily by using a dependency swapper to swap the boulder for the banshee. If using HMT you'll find it in the sbsp after it's loaded. If using Eschaton, you'll find the dependency you want in the scnr tag.Most ancient tome of mac modding wrote: Vehicles in Unsupported maps
By SWPhantom777
Description: This is the guide for anyone who wants to turn various things like scenery into vehicles.
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Needed programs: HMT (doesnt matter which version as long as it can save meta), Text edit, and Halo.
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Process:
1. Open a map of choice in HMT ( in the tutorial lets open our favorite map-Bloodgulch)
2. Scroll through the list of tags until you see the scnr tag.
3. Save the levels/test/bloodgulch/bloodgulch to a folder.
4. Open the folder you saved the tag to and you should see 2 files. One of them
labeled bloodglch.scnr.meta and bloodgulch.scnr.xml.
5. open bloodgulch.scnr.xml in textEdit. You should see a massive amount of text. It will probably confuse you unless you know html. Its very similar.
6. Search for tags that resemble
<Dependency>
<Location>0x1500</Location>*
<Tagclass>necsejboFFFF</Tagclass>**
<Filename>scenery\rocks\boulder\boulder</Filename>***
</Dependency>
7. delete the necsejboFFFF part and write down ihevtinuejbo instead.
8. delete the scenery\rocks\boulder\boulder and put in
vehicles\banshee\banshee_mp.
9. open HMT and highlight levels\test\bloodgulch\bloodgulch
10. press inject meta and select the bloodgulch.scnr.meta (make sure the bloodgulch.scnr.meta and bloodgulch.scnr.xml are in the same folder while you are swapping the tags.)
11. Play Bloodgulch and try and find the new banshee. If you cant see quit halo and edit other tags.
The way I got it to work was to edit every single scenery tag and make it into banshees.
*the location tag is where the object is going to be. I wouldnt mess with it too much because you could probably do something.....bad.
**the tagclass is the pathway that the computer follows when it wants to find a certain thing. the tagclass above means its an object--> scenery. The tagclasses are spelled backwards thanks to an awkward way Bungie stores information. The tagclass is made up of 3 parts. The parts start out from largest category to the lowest (if you read it the right way.). For example. If you want the computer to follow a path to the Vehicles you would write ihevtinuejbo. It translates to object--> unit--> vehicle.... Object- obje, Unit- unit, Vehicle- vehi. Now we add the 3 outcomes: objeunitvehi. And NOW we put it backwards- ihevtinuejbo.
*** the filename is the exact file the computer uses. you can find out what files the vhicles are by looking at HMT and highlighting Vehi. There you will se things like vehicles/banshee/banshee_mp.
Re: help with textedit
Have you ever actually helped anyone or do you just troll? I haven't seen a single post where you provide any kind of assistance to anyone in any way.Mr.Brightside wrote:Eye tfhing yew nede te go bak too the kndreakarttaenzzchocolate10 wrote:well im working on my map i imported a wraith and i want the boulders to be it but when i do it using ihevtinuejbo but when i play it theres no wraith answers?