Discuss general issues about modding HaloPC. Post ideas for mods here.
Runner
Posts: 60 Joined: Fri Dec 05, 2003 6:48 pm
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by Runner » Fri Dec 05, 2003 7:54 pm
Anyone know how to make it so you dont have to reload and you never run out of ammo using HMT3 or hex editing??
Wraith
Posts: 181 Joined: Wed Oct 15, 2003 2:48 pm
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by Wraith » Fri Dec 05, 2003 7:59 pm
Go to the weapon meta, and change the "Ammo per Shot" to 0.
Runner
Posts: 60 Joined: Fri Dec 05, 2003 6:48 pm
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by Runner » Fri Dec 05, 2003 8:46 pm
Thanks for the help, it worked like a charm
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 12:26 pm
I did that for the scorpion, but it still retains the reload
Any way to change that for the scorpion cannon?
jce108
Posts: 307 Joined: Mon Oct 20, 2003 5:13 am
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by jce108 » Sat Dec 06, 2003 12:47 pm
try chnaging reload time to 0
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Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 1:11 pm
tried :/
still the same!
grumble!
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Sat Dec 06, 2003 1:24 pm
hmmm
i just put everything under clip too 1000
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 06, 2003 1:27 pm
Vegito619 wrote: hmmm
i just put everything under clip too 1000
or how about just changing the ammo per shot to 0....
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 1:57 pm
This is what I have set atm for the scorpion Cannon...
Clip o (there is no Clip 1, is that weird?)
Starting Ammo: 9999
Maximum Ammo: 9999
Clip Size 1000
Reload Time: 0
Shots Reloaded 1000
Projectile 0
All boxes unchecked
Min ROF: 15
Max ROF: 15
Ammo Per Shot: 0
Tracers: 0
Charge Time: 0
OverLoad Time: 0
Projectiles Fired: 1
Minimum SPread: 0.01745329
Max: 0.03490658
Projectile 1(Why I think only one clip is weird)
All boes unchecked
Min/Max ROF: 0
Ammo Per SHot: 0
Tracers: 3
Charge Time: 0
Overlaod Time: 0
Projectiles Fired: 1
Min/Max SPread: 0.03490658
what should I change for no reload on main cannon?
CrimsonKnight
Posts: 384 Joined: Wed Dec 03, 2003 1:14 pm
Location: Obviously not where you are
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by CrimsonKnight » Sat Dec 06, 2003 2:00 pm
perhaps the rate of fire?
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 06, 2003 2:01 pm
CrimsonKnight wrote: perhaps the rate of fire?
no, ammo per shot down to 0...
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 2:06 pm
my APS is down to 0 on both
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 06, 2003 2:09 pm
Minaru wrote: my APS is down to 0 on both
and?
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 2:10 pm
as stated, it still waits to relaod after every shot
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 06, 2003 2:10 pm
Minaru wrote: as stated, it still waits to relaod after every shot
change the charge time...
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 2:14 pm
unalterable...
I change it, save it, but it reloads with the old value
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 06, 2003 2:15 pm
Minaru wrote: unalterable...
I change it, save it, but it reloads with the old value
errr
okay, try changing the ROF, make it higher
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 2:17 pm
both?
or min or max?
I went a nd used the original uneditted map for death island ...
changed just the ammo per shot, and same difference.
Maybe you just can't alter that on the scorpion cannon?
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Sat Dec 06, 2003 2:22 pm
Minaru wrote: both?
or min or max?
both duh
make sure single fire is off
Minaru
Posts: 39 Joined: Fri Nov 14, 2003 5:42 am
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by Minaru » Sat Dec 06, 2003 2:23 pm
yeah, did that... still didn't work