exporting the base

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
ryan_mckenzie





Posts: 163
Joined: Sat Mar 15, 2008 9:52 am
Location: Good ol' Scotland ;)

exporting the base

Post by ryan_mckenzie »

How do I export the bloodgulch base. As far as i think, it's attached to the map?
I'd like to edit it with GMax, or any other way possible :D
User avatar
Altimit01




Connoisseur Snitch! Literarian 500

Posts: 947
Joined: Sun Jun 04, 2006 12:10 pm

Post by Altimit01 »

It is attached to the map. So you'll have to export the bsp and then start removing faces.
Image
Download Eschaton: Halomods | Filefront | Mediafire
User avatar
ryan_mckenzie





Posts: 163
Joined: Sat Mar 15, 2008 9:52 am
Location: Good ol' Scotland ;)

Post by ryan_mckenzie »

Thanks. I opened blood gulch and then extracted the bsp model sections. 3 files came out, .vertices , .indences and .sbsp

How do I use these files with GMax, i'm looking for the bloodgulch map as a .obj
User avatar
Altimit01




Connoisseur Snitch! Literarian 500

Posts: 947
Joined: Sun Jun 04, 2006 12:10 pm

Post by Altimit01 »

Well it depends what you extracted it with. Basically what you extracted was the meta plus the halo style info for the model. I'm guessing HMT was used for this? You'll either need to use sparkedit or eschaton to export an actual model. Or I suppose you could try converting the .vertices and .indeces by hand to .obj (not recommended if you don't already know how, plus it'd take a long time for a bsp).
Image
Download Eschaton: Halomods | Filefront | Mediafire
User avatar
ryan_mckenzie





Posts: 163
Joined: Sat Mar 15, 2008 9:52 am
Location: Good ol' Scotland ;)

Post by ryan_mckenzie »

Thanks, i exported it with spark and it worked great.
Post Reply