HELP!!!

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mrTWIST





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Joined: Sun May 06, 2007 3:48 pm

HELP!!!

Post by mrTWIST »

i looked everywhere, but i don't know how to convert BG into where it's nighttime (where you can actually use the nightvision.)

sry if this is posted on the wrong part of the forum!!!

so, how to i convert BG into Nighttime? and can it be done for Trial?
z3rg





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Joined: Tue Nov 13, 2007 11:21 pm

Post by z3rg »

1st the place for questions is the modding discussion...
ok here we go for the night bloodgulch :
You need HMT...
Save the lightmaps and lower their brightness\contrast and save them...this is easily to done with Photo Shop.
Then go to the [Sky] tag and make anything that you see to zero , and make anything that is blue to 0,1.then go to the shaders , and make the shines and others to 1 , but the colors to 0,2.Then you will have perfect nighttime bloodgulch as mines :P
btw be sure is better than the first i did :
Image
if you dont edit the lightmaps that are in the [bitm] tag called "levels\test\bloodgulch\bloodgulch" you will get the light rocks and more problems...so better do all i told you :)
Hope this helped :)
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Pepsi




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Post by Pepsi »

sigh...

there is a far better way to do this then editing lightmaps.

you want night in bloodgulch or any map and make it look great? then do this..

first open your map in hmt.

go to the bitmaps section.

find the cryoglass. its usually at the beginning where a10's bitmaps begin in the bitmap section.

"levels\a10\bitmaps\cyroglass

copy the meta from the cyroglass and place it over the meta for "clear sky blue"

"sky\clear afternoon\bitmaps\sky clear blue"

save it. you may want to also save the stock number your "sky clear blue" meta number was incase you need it back for some reason.

now your going to notice in the sky there are little blue patches in the sky. to solve this use my cyroglass i edited.

my cyroglass: http://pepness.assassinsdamned.com/misc/cryo.dds

now go to the [sky] tag in hmt. make your settings like mine..

Image

the two numbers in that pic labeled "100" and "120" will control the level of darkness presented in the level. what your actually doing is adding a atmospheric fog to the level for a more realistic look. the lower the number, the darker it will become. editing the lightmaps alone if not done correctly will really mess with the look of level. trust me, ive done about 800 of them in my last project alone and they are not fun to go through and fix.

if you dont have these options your going to need phenoms 60 plugin pack for hmt. its a sticky in the modding discussion thread i think.

here is the final result your going to get. and you did it without editing a single lightmap so you dont mess up your lightmaps in the process and make your textures washed out and bland by darkening them. remember, your making the level darker but it still has to be playable. if its pitch black then your not going to be able to see everything or anyone. and if you take that pitch black night bloodgulch to play in a lobby server your going to get raped cause your the only one seeing the darkness. functionality is the key.

Image

can a mod move this to modding discussion?
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bigshot007





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Post by bigshot007 »

I like your idea pepsi, but what if we want it darker? Doing your way makes every thing look the same but with a dark sky. I like how your way doesnt change the Level bitmaps, so it leaves a lot of detail that is sort of taking out when you change the individual bitmaps.
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hiheyhello





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Post by hiheyhello »

bigshot007 wrote:I like your idea pepsi, but what if we want it darker? Doing your way makes every thing look the same but with a dark sky. I like how your way doesnt change the Level bitmaps, so it leaves a lot of detail that is sort of taking out when you change the individual bitmaps.
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