Camo / Overshield w/ Weapons?

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Moggeth





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Camo / Overshield w/ Weapons?

Post by Moggeth »

Would it be possible to make a weapon also give a powerup buff? eg. picking up Sniper gives Active Camo, picking up shotgun gives overshield, etc.
I'm pretty handy with HMT / HHT but I can't seem to figure this one out :(

Much appreciated.
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Post by Matooba »

Best site to find out is www.halopc.net. They got shit loads theyre and last registrations are only taking in untill january 1st. Then no more members ever.
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Post by CabooseJr »

Don't advertise.
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TAZZ





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Post by TAZZ »

Matooba wrote:Best site to find out is www.halopc.net. They got **** loads theyre and last registrations are only taking in untill january 1st. Then no more members ever.
I know a better site:

www.halomods.com
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Post by bcnipod »

um go through the dependancy swapper, and if you can then there should be a thing in there that you can swap with so that when you pick up the sniper you get active camo.
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Post by Pepsi »

TAZZ wrote:
Matooba wrote:Best site to find out is www.halopc.net. They got **** loads theyre and last registrations are only taking in untill january 1st. Then no more members ever.
I know a better site:

www.halomods.com
i learned more from the other site then here tbh. same info, more organized, less noobs. this just has the popularity and been established.

both sites have their strengths and weaknesses.

and tazz, dont be a suck up. it doesnt fit you..
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Post by Matooba »

I was only trying to provide help, which is what i understand the forums to be here for.

@pepsi: Has ledhedgn or oscuro talk to you about the L05 project yet?
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Post by Pepsi »

you could make it so if you turn off on your flashlight you could powerup thoe..

offtopic..
Matooba: no they havent. pm me the details?
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Post by Moggeth »

Anybody know which tag specificially I would have to switch? I've played around a bit and it's not doin me any favours :(
I'll fiddle around a bit more with dependency swapping... i tried it but it didn't get me anywhere to begin with :(
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Post by bcnipod »

nice bump!
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Post by Moggeth »

This is a bigger one but I bumped my own topic.... is that allowed?
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Post by bcnipod »

no. you are stupid.
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Post by V0Lt4Ge »

Yes it is, its his topic...
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Post by bcnipod »

i know i was commenting on bumping for the sake of bumping.
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Post by CabooseJr »

You shouldn't comment about bumping, it is annoying, plus the topic creator is aloud to bump if he either has more questions or there is an update.
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Post by Moggeth »

I apologise for the annoyance..... I just wish somebody would've given me relatively clear help about how to do what I asked in the first place instead of talking about advertising and whatnot :(
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Post by DeadHamster »

you cant have it so that when you pick up a weapon you get a powerup, but you can make turning your flashlight on give you a powerup. Im not sure how tbh, and I dont have anything installed to go mess around with stuff and find out, but hopefully me posting this will attract somebody who does know how to the topic.
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Post by Moggeth »

Good thinking.

Danke.
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Post by guysullavin »

i cant remember but powerups are not under the "proj" profile, so what you have to do is change name to weapons\something?\active camouflage then dependancy swap it.
or maybe you have to trick halo by changing the name to
weapons\sinper rifle\sniper bullet
otherwise i'm out of ideas
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Post by DeadHamster »

He wasnt talking about shooting the powerup, in which case you can do a quick meta swap/dependancy swap, what he wants is the actual act of picking something up to trigger that effect.

Checked with andrew_b, you can script it in CE to have picking up x weapon to activate y effect, but it wont be worth it really. Look through the sniper rifle tag in HHT, and try to find any "effe", and post any you find here, I'll tell you if I can find anything to help you.
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