Hello everyone... I got a question...
If you click the Actv tag in HMT and scroll all the way down to find the are called ''changed color'' then below that is
''color lower bound r
color lower bound b
color lower bound g
color upper bound r
color upper bound b
color upper bound g''
What does that do exactly???
1 quick question...
- hiheyhello
- Posts: 781
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- Location: ontario
1 quick question...
Tural wrote:I like to pretend I have friends.
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
make the number changes drastic. example..
r - 0.334343
g- 0.63763
b - 0.324224
and say you want a blue biped then change to..
r - 0.334343
g- 0.63763
b - 1.324224
if your trying to do this to the MC i dont think its going to work. thats done in the [soso] tag. in the soso tag if you go down there should be some options for like
none
a
b
c
d
something like that (cant look right now cause im meta extracting) but try messing with thoes. if you make it none then you will have no shader and only see your skin itself. new redux is running "b" option for its SP maps which made it all chrome looking with the right editing (<-someone is going to steal that idea
).
this is all typed assuming you have the 60 plugs and some backups cause editing shaders can be confusing.... opps! extraction is done! figure out the rest yourself like i did. patience is the key with a little trial and error.
r - 0.334343
g- 0.63763
b - 0.324224
and say you want a blue biped then change to..
r - 0.334343
g- 0.63763
b - 1.324224
if your trying to do this to the MC i dont think its going to work. thats done in the [soso] tag. in the soso tag if you go down there should be some options for like
none
a
b
c
d
something like that (cant look right now cause im meta extracting) but try messing with thoes. if you make it none then you will have no shader and only see your skin itself. new redux is running "b" option for its SP maps which made it all chrome looking with the right editing (<-someone is going to steal that idea

this is all typed assuming you have the 60 plugs and some backups cause editing shaders can be confusing.... opps! extraction is done! figure out the rest yourself like i did. patience is the key with a little trial and error.
Life is not how you survive the storm, but how you dance in the rain
I set it to 'none' and made MC orange, with a new bitmap slot.pepsi711 wrote:new redux is running "b" option for its SP maps which made it all chrome looking with the right editing (<-someone is going to steal that idea).

So sorry, I already stole that one, t3h Pepzorz

For anybody still wondering where FTD has gone, here it is.
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
Ahh just got home from school like 30 minutes ago, thanks for the reply s again.
i want to make the campaign harder so thats why im asking.
a question for anyone (probably pepsi) how do you get elites with swords on maps? Like in pepsi's demo video for the new redux. Is it PMI, i read some where that you can change the weapon for any AI just by selecting something in HMT under the actr tag, not sure what tho,
thanks for all the help
HHH
i want to make the campaign harder so thats why im asking.
a question for anyone (probably pepsi) how do you get elites with swords on maps? Like in pepsi's demo video for the new redux. Is it PMI, i read some where that you can change the weapon for any AI just by selecting something in HMT under the actr tag, not sure what tho,
thanks for all the help

HHH
Tural wrote:I like to pretend I have friends.
sigh... you making me give away all my little tricks that are old skool. to do this you simply need to open a map that has thoes elites in it. the name of them will end in "sword". just simply swap the meta from the sword elite to say like a commander elite. when you do a complete swap like this everything is transfered including animations, behavior.. well everything. you have to do this in the actor tag and the one below it. im to lazy right now to check the name of it.hiheyhello wrote:Ahh just got home from school like 30 minutes ago, thanks for the reply s again.
i want to make the campaign harder so thats why im asking.
a question for anyone (probably pepsi) how do you get elites with swords on maps? Like in pepsi's demo video for the new redux. Is it PMI, i read some where that you can change the weapon for any AI just by selecting something in HMT under the actr tag, not sure what tho,
thanks for all the help
HHH
changing the starting weapon via swapping dependacys does nothing ive ever seen.
Life is not how you survive the storm, but how you dance in the rain
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario