How do u add and configure spawn points

Discuss general issues about modding HaloPC. Post ideas for mods here.
Pwn4g3




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Post by Pwn4g3 »

Thats what I thought....bit of a silly idea pre-hek me thinks, it'll be out by the time he hacks it, thats even if he has the skills to hack it, if anyone did this, it would be mono etc that would do it before anyone else....And if its an SP map, I wanna know how the hell hes planning on starting up the netcode, cos network server won't start to accept incoming connections when in SP, for it would require probably massive hacking to do so...
XwitX




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Post by XwitX »

exactly
Firestorm





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Post by Firestorm »

Actually i am smart cause ive finished teh dam thing (PoA Is finished only and it works) and am releasing it when ive sorted out sum bugs



-----edit-----
BTW i haven't posted 4 a while cause it took ages to find bloodgulches net code and import it into the PoA to enable the internet.

P.s. what official game mode should i replace 4 Co-op selection???
Pwn4g3




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Post by Pwn4g3 »

Firestorm wrote:Actually i am smart cause ive finished teh dam thing (PoA Is finished only and it works) and am releasing it when ive sorted out sum bugs

-----edit-----
BTW i haven't posted 4 a while cause it took ages to find bloodgulches net code and import it into the PoA to enable the internet.

P.s. what official game mode should i replace 4 Co-op selection???
lol good luck getting AI to work properly over ALL clients...*end sarcasm*
Firestorm





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Post by Firestorm »

they are.

its just VERY laggy
Pwn4g3




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Post by Pwn4g3 »

Firestorm wrote:they are.

its just VERY laggy
What I'm talking about, as in people who join are client side...the elite on one screen would be going for one person, and on ur screen it might be going for you. The AI would then be in 2 locations, so people will be seeing fake AI all over the place...

Like I said, good luck getting AI to work properly lol...

and as for the laggyness, thats the AI spawning in vehicles me thinks, eventually you'll get an exception I think when the amount of vehicles reaches the max (without some extra modding like mono did to aotcr).

Maybe I'm wrong, but until I see proof I ain't gonna believe it lol
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

wtf is the point of ai
Pwn4g3




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Post by Pwn4g3 »

{IAS}Bunkerking wrote:wtf is the point of ai
Whaddya mean the point?
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

y dont people just play with other people instead of bots
Firestorm





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Post by Firestorm »

The ai are in da same place but they ignore u
Pwn4g3




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Post by Pwn4g3 »

Firestorm wrote:The ai are in da same place but they ignore u
Could have told you that, but u insisted you had it working....so I leaft you to it...wait for HEK, just a couple of weeks
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Post by NVShacker »

Deadly_Shadow wrote:lol everyone thinks that. Okay. Many things aren't in the scenario. Which makes it so when u rebuild hmt thinks u don't need them. Even the bsp. Try to rebuild a sp map. Not even a bsp. If u select everything it rebuilds. Just takes a while. I think I might make something with vb or something that automatically adds everything insteado of it taking hours.
...
Why is there not a rocket hog in SP thing yet? I'm trying a proof of concept of this now.
I am a pre-offset swapping modder. Ph33r me.
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