Discuss general issues about modding HaloPC. Post ideas for mods here.
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 2:48 pm
How do you make it so you can drive a scorpian using HMT?
Sgt.Peppers
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by Sgt.Peppers » Fri Oct 26, 2007 2:51 pm
The Scorpion is already drivable....
UntalkativeBunny
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by UntalkativeBunny » Fri Oct 26, 2007 2:57 pm
maybe when you're in-game...you arent getting close enough to the scorpion for it to say "press * to drive scorpion"
try to jump on top of the scorpion, like beside the hatch.
TommGun
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by TommGun » Fri Oct 26, 2007 3:00 pm
Sgt.Peppers wrote: The Scorpion is already drivable....
I mean get a scorpian in Bloodgulch
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
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by Sgt.Peppers » Fri Oct 26, 2007 3:03 pm
Sgt.Peppers wrote: The Scorpion is already drivable....
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 3:05 pm
Sgt.Peppers wrote: Sgt.Peppers wrote: The Scorpion is already drivable....
There is no scorpian in Bloodgulch, I have the trial version
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
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by Sgt.Peppers » Fri Oct 26, 2007 3:06 pm
You should have mentioned that in your first post.
And if there is no Scorpion in the trial then there is no way to make it drivable.
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 3:08 pm
Sgt.Peppers wrote: You should have mentioned that in your first post.
And if there is no Scorpion in the trial then there is no way to make it drivable.
Ok, why?
Altimit01
Posts: 947 Joined: Sun Jun 04, 2006 12:10 pm
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by Altimit01 » Fri Oct 26, 2007 3:09 pm
There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 3:13 pm
Altimit01 wrote: There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.
Sweet it worked! Is there a way to make there be no "reload" time between shots?
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas
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by Sgt.Peppers » Fri Oct 26, 2007 3:14 pm
Change the "ammo per shot" to 0.
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 3:17 pm
Sgt.Peppers wrote: Change the "ammo per shot" to 0.
K thanks
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 3:25 pm
TommGun wrote: Sgt.Peppers wrote: Change the "ammo per shot" to 0.
K thanks
I tryed it but it still has the loading (the 4 dots)
Altimit01
Posts: 947 Joined: Sun Jun 04, 2006 12:10 pm
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by Altimit01 » Fri Oct 26, 2007 3:31 pm
Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
TommGun
Posts: 44 Joined: Mon Oct 22, 2007 4:15 pm
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by TommGun » Fri Oct 26, 2007 3:35 pm
Altimit01 wrote: Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
Chamber time? Where do I go to change that setting? And how do I make it so weapons don't overheat? (ie: plasma pistol, flamethrower, etc
UntalkativeBunny
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by UntalkativeBunny » Fri Oct 26, 2007 4:23 pm
same place where u changed the ammo per shot...
TommGun
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by TommGun » Sat Oct 27, 2007 6:13 am
UntalkativeBunny wrote: same place where u changed the ammo per shot...
There is no place that says 'chamber time'
bcnipod
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by bcnipod » Sat Oct 27, 2007 6:34 am
yes there is.
TommGun
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by TommGun » Sat Oct 27, 2007 6:57 am
bcnipod wrote: yes there is.
When I go to the tank shell, scorpian, and the weapon scorpian gun, there are no things that say chamber time.
bcnipod
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by bcnipod » Sat Oct 27, 2007 7:00 am
go to the weap/scorpian gun it should be under one of the sections in there.