HMT modding

Discuss general issues about modding HaloPC. Post ideas for mods here.
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TommGun





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HMT modding

Post by TommGun »

How do you make it so you can drive a scorpian using HMT?
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Sgt.Peppers




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Post by Sgt.Peppers »

The Scorpion is already drivable....
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Post by UntalkativeBunny »

maybe when you're in-game...you arent getting close enough to the scorpion for it to say "press * to drive scorpion"

try to jump on top of the scorpion, like beside the hatch.
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Post by TommGun »

Sgt.Peppers wrote:The Scorpion is already drivable....
I mean get a scorpian in Bloodgulch
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Post by Sgt.Peppers »

Sgt.Peppers wrote:The Scorpion is already drivable....
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Post by TommGun »

Sgt.Peppers wrote:
Sgt.Peppers wrote:The Scorpion is already drivable....
There is no scorpian in Bloodgulch, I have the trial version
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Post by Sgt.Peppers »

You should have mentioned that in your first post. :?

And if there is no Scorpion in the trial then there is no way to make it drivable.
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Post by TommGun »

Sgt.Peppers wrote:You should have mentioned that in your first post. :?

And if there is no Scorpion in the trial then there is no way to make it drivable.
Ok, why?
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Post by Altimit01 »

There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.
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Post by TommGun »

Altimit01 wrote:There is a scorpion in trial. It even has spawn points. Trial is just silly and doesn't let you use them except for certain gametypes. So try using a different gametype file. If you've been on any trial sites they should detail how to use the other gametypes. From what I know of demo, you can't just d-swap in the scnr tag to replace a warthog spawn with a scorpion spawn (although for ghosts I think it does work). Meta-swapping might allow it though. But it is quite drivable. No problem.
Sweet it worked! Is there a way to make there be no "reload" time between shots?
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Post by Sgt.Peppers »

Change the "ammo per shot" to 0.
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Post by TommGun »

Sgt.Peppers wrote:Change the "ammo per shot" to 0.
K thanks
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Post by TommGun »

TommGun wrote:
Sgt.Peppers wrote:Change the "ammo per shot" to 0.
K thanks
I tryed it but it still has the loading (the 4 dots)
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Altimit01




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Post by Altimit01 »

Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
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Post by TommGun »

Altimit01 wrote:Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
Chamber time? Where do I go to change that setting? And how do I make it so weapons don't overheat? (ie: plasma pistol, flamethrower, etc
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Post by UntalkativeBunny »

same place where u changed the ammo per shot... :roll:
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Post by TommGun »

UntalkativeBunny wrote:same place where u changed the ammo per shot... :roll:
There is no place that says 'chamber time'
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Post by bcnipod »

yes there is.
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Post by TommGun »

bcnipod wrote:yes there is.
When I go to the tank shell, scorpian, and the weapon scorpian gun, there are no things that say chamber time.
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Post by bcnipod »

go to the weap/scorpian gun it should be under one of the sections in there.
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