Problems with HMT Rebuild
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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While doing the SP-MP conversion, When i go to edit the SP XML file, instead of saying rncsyyyyyyy, with the funny looking y's, it's rncsAAAAAAA with a bunch of funny looking a's.
Is that bad, cause every tutorial says its supposed to be y's. And all i get are a's.
Edit:
Here's what it looks like
Is that bad, cause every tutorial says its supposed to be y's. And all i get are a's.
Edit:
Here's what it looks like
Code: Select all
<Tag>rncsÿÿÿÿÿÿÿÿ</Tag>
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- Posts: 12
- Joined: Mon Jul 09, 2007 11:49 am
Im getting the exact same thing DeadHamster, I've moved some blue spawn points and their not there when i open my halo map.DeadHamster wrote:Ok, everytime i move the spawn points into my map, and save, they stay there until i close sparkedit, and then they dissapear, and two are made outside the map, and one of them stretches across the screen. I've already re-rebuilt the map twice, it still does the same thing everytime.
Map= B40 AOTCR.
Edit: scratch that, they are on my sparkedit map, but their not ingame, I still spawn in the black, its really weird.
Change it to yyyy's and see what it doesDeadHamster wrote:Here's what it looks likeCode: Select all
<Tag>rncsÿÿÿÿÿÿÿÿ</Tag>
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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