Really Long Tumble

Discuss general issues about modding HaloPC. Post ideas for mods here.
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blink 182





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Really Long Tumble

Post by blink 182 »

I was doing laps around the POA in my hoggy when i discovered a huge cliff and WEEE.
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argrn




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Post by argrn »

haha
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Dark Cloud




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Post by Dark Cloud »

:|

...

YIPES! :shock:

(Is soooooooooo gonna do so many Warthog flips on that thing... ^^;)

BTW, thats a Marine you're playing as, right?
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Post by Erno »

Now that 3.5 is out, the hype about conversions has really been erased since anyone can do it. That cliff is HUGE. I'll have to try and convert POA now.
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Post by maegus15 »

Dude. Geto on top of the POA and jump it from there. (Make sure you swaped the collition model of the cyborg for the warthog).
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Post by blink 182 »

ya im playing as a marine. i would do it off the poa but then the hog would roll far away from me and the marine is really slow
Pwn4g3




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Post by Pwn4g3 »

blink 182 wrote:ya im playing as a marine. i would do it off the poa but then the hog would roll far away from me and the marine is really slow
Speed up his walking speed then :P
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Post by blink 182 »

cant cuz in game globals theres only 1 biped selection and thats 4 cyborg
exodus 88





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Post by exodus 88 »

speaking of which, how do i chnge the cyborg mc speed? i cant remeber so please dont be mean
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blink 182





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Post by blink 182 »

np open up the map in hmt, go to the tag globals, select 0 as a biped on the drop-down menu(thers only 1) and then the values will pop up so just change them and click save
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Post by Pwn4g3 »

no need to save unless your editing a meta ID :P
blink 182





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Post by blink 182 »

really? i thought u need to b4 u close the map
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Post by Pwn4g3 »

nopes, change something, visit anothet tag class, and come back, you'll find its reflected your changes...
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Post by maegus15 »

TUT on how to make a mraine faster:

Open up HHT and in the cyborg biped. Change all dependencys to marine. Then HMT change the speed in the golbals. Because you just changed dependencys you are still the Cyborg Biped.
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Post by {G}H0g-Jump4h »

lol, thats awesome. u should put ramps at the top, and a pit at teh end. like... a pit that has its top covered by tele shields. and have something that would propel u high into the air in the pit.
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blink 182





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Post by blink 182 »

i was gonna make a huge ramp off the end but i think those nifty old panel posts got deleted-the 1 with the seperate model and collision meta instead of the patch
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{G}H0g-Jump4h




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WISE IS RETARDED!

Post by {G}H0g-Jump4h »

[quote="WISEASS"][/quote]
ummm... guys, Wise cant post. he just PMed me. he types, but it doesnt show up. dont flame him. sry for the misunderstanding Wise.
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Post by exodus 88 »

blink 182 wrote:np open up the map in hmt, go to the tag globals, select 0 as a biped on the drop-down menu(thers only 1) and then the values will pop up so just change them and click save
thanks man!
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Post by blink 182 »

no prob! btw this map has been updated its now a moon :)
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Post by {G}H0g-Jump4h »

yay! are there moon physics??? that would be cool to fly all the way off that hill thingy with moon gravity! :D
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