Discuss general issues about modding HaloPC. Post ideas for mods here.
Pwn4g3
Posts: 809 Joined: Tue Apr 06, 2004 8:29 am
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by Pwn4g3 » Mon Apr 19, 2004 4:21 am
ICEFIRE wrote: ICEFIE wrote: fag
I ment tag :P
rofl
seagoat
Posts: 314 Joined: Sat Nov 08, 2003 1:23 am
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by seagoat » Mon Apr 19, 2004 5:02 am
use hmt 3 not 3.5 because 3 has better support for plugins. you will need the collision model plugin that can edit the material type. i beleive that their is some type you can switch it to to make it like the warthog where it transfers the damage to the driver. just changing the health of the vehicle will make it invincible, and the driver will never take damage.
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
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by MasterNeoChief » Mon Apr 19, 2004 5:07 am
Dark Cloud wrote: In HHT; in the tag "coll"; in the fag Wraith. Give it the parshal damage of the warthog. That should work.
Hmmm... in HHT, there's just a bunch of Nulled out effect dependencies for the Warthog, and other vehicles like the Covenant Dropship, Pelican, and the Lifepods (I didn't have the Wraith in my map.)... Any suggestions/flames?
Null out the partial damage and death damage of the Wraith.
As for making the Pelican destroyable, I know
Khane
Posts: 66 Joined: Wed Jan 21, 2004 5:20 pm
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by Khane » Mon Apr 19, 2004 7:40 am
*curious* how did you.....?!
Pwn4g3
Posts: 809 Joined: Tue Apr 06, 2004 8:29 am
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by Pwn4g3 » Mon Apr 19, 2004 9:50 am
dude, is it possible to alter collision model etc to make things like ooh say, the oxygen tanks blow up when you shoot em?
maegus15
Posts: 970 Joined: Tue Dec 23, 2003 6:34 pm
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by maegus15 » Mon Apr 19, 2004 10:54 am
Makeing the peli "Blow up" is easy. It just taskes a clever mind to know how to do it.
Banshee Ace
Posts: 227 Joined: Tue Jan 06, 2004 9:55 pm
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by Banshee Ace » Mon Apr 19, 2004 11:24 am
ok.. Now I want to kno how to make it that even the warthog can explode.. Anyone kno how to do this?
*sorry if this is SPAM..
i've seen many master chief renders. where do these people get Master Chief's model?
staticx57
Posts: 570 Joined: Tue Nov 04, 2003 6:02 pm
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by staticx57 » Mon Apr 19, 2004 11:41 am
give the hog a health value :\ then there probebly is a dependancy you might have to swap tp get the explosion effect.
Deadly_Shadow
Posts: 1375 Joined: Fri Oct 24, 2003 1:30 am
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by Deadly_Shadow » Mon Apr 19, 2004 11:50 am
ICEFIRE wrote: Makeing the peli "Blow up" is easy. It just taskes a clever mind to know how to do it.
Change it's health really low or swap the pistol damage to flaming death. I remember when I used to do that. Fun times. Before hmt 2 was out
staticx57
Posts: 570 Joined: Tue Nov 04, 2003 6:02 pm
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by staticx57 » Mon Apr 19, 2004 11:56 am
Deadly_Shadow wrote: ICEFIRE wrote: Makeing the peli "Blow up" is easy. It just taskes a clever mind to know how to do it.
Change it's health really low or swap the pistol damage to flaming death. I remember when I used to do that. Fun times. Before hmt 2 was out
you didnt edit the meta insted? shame
staticx57
Posts: 570 Joined: Tue Nov 04, 2003 6:02 pm
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by staticx57 » Mon Apr 19, 2004 12:00 pm
thats offset swapping. i mean edit the actual pistol damage.
Banshee Ace
Posts: 227 Joined: Tue Jan 06, 2004 9:55 pm
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by Banshee Ace » Mon Apr 19, 2004 12:52 pm
So do I just swap the offset of the Warthog with the Wraith Explosion and give the Hog health?
i've seen many master chief renders. where do these people get Master Chief's model?
Alx
Posts: 417 Joined: Sun Oct 12, 2003 3:34 pm
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by Alx » Mon Apr 19, 2004 5:54 pm
seagoat wrote: use hmt 3 not 3.5 because 3 has better support for plugins. you will need the collision model plugin that can edit the material type. i beleive that their is some type you can switch it to to make it like the warthog where it transfers the damage to the driver.
tried it awhile ago. i even looked at mono's MP wraith in his aotcr mod with that plugin, no luck
Alx
Posts: 417 Joined: Sun Oct 12, 2003 3:34 pm
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by Alx » Mon Apr 19, 2004 5:56 pm
and about the expoding pelicans, they already have an explosion meta, dont you remember on the maw?
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
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by MasterNeoChief » Tue Apr 20, 2004 6:05 am
You have to do some Hexing before it really blows up.
Khane
Posts: 66 Joined: Wed Jan 21, 2004 5:20 pm
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by Khane » Tue Apr 20, 2004 7:49 am
oh.....I thought that was onlt for pelican_crashing. o well.
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
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by MasterNeoChief » Tue Apr 20, 2004 9:20 am
Yeah, I was a bit close to it, but Berkano really helped me out with the exploding pelican.
Deadly_Shadow
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by Deadly_Shadow » Tue Apr 20, 2004 10:01 am
staticx57 wrote: thats offset swapping. i mean edit the actual pistol damage.
Editing the Pelican Health. That's Meta. Reflexives are Offsets. Reflexives Point to Meta. It is Meta.
staticx57
Posts: 570 Joined: Tue Nov 04, 2003 6:02 pm
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by staticx57 » Tue Apr 20, 2004 11:59 am
i know what your saying, but i was only joking. i meant not changing the reflexive i meant the raw meta of the pistol damage.