[Trial Mod] AI Funfest V1

Discuss general issues about modding HaloPC. Post ideas for mods here.
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

Andrew_b wrote:
assassinator wrote:Leave him alone... i want to be a trial modder... but all i can do is da simple mods for trial without having to rebuild the map... Also where can i download BYOM
i suppose you were talking to me? your standing up for someone who i didnt even flame...wow.
easy.. no arguing over nothing
Anyways, this does look like a decent mod. (do these ai have spawn points? or do you use vehicles because i thought i saw a byom with spawn points once
lol.... ehhh... umm.... really what would be the difference if the vehicles were out of reach, invisbile and collision model-less? since you can't tell, i do use vehicles to spawn... and what BYOM did you see spawn points in? iv searched heaven and hell and maybe in the middle too, but only found one AI byom, and its not that good (no spawn points)...
Image
How to save a life...
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

oh...maybe the ai was in the crashed pelicans (pelicans were upside down, with ai inside the pelican)
User avatar
assassinator





Posts: 131
Joined: Tue Jul 03, 2007 12:08 am
Contact:

Post by assassinator »

thanks for da downloads
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

Andrew_b wrote:oh...maybe the ai was in the crashed pelicans (pelicans were upside down, with ai inside the pelican)
lol yea... that is cerial killers mod... but no offence, it looks unfinished to me... half the pelicans aren't flipped so the elites are trapped in their seats, and most elites can't move because they are trapped in the flipped pelican's cockpit... and when the pelicans respawn they crush the elites... he could have fixed all that if he changed the collision model...
its been famous so im hoping my mod gets popular too
thanks for da downloads
da? the... lol np, you are welcome
Image
How to save a life...
alfaalex101




Wordewatician 100

Posts: 117
Joined: Sat Jan 07, 2006 9:33 am
Location: Canada>Ontario>Toronto
Contact:

Post by alfaalex101 »

Hey how is the progress on the new version?
Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

reanimation..you do know how to fix the collison problem???

not sure if you can pmi with trial..but b30 has a crashed peli.
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

alfaalex101 wrote:Hey how is the progress on the new version?
almost done... i dont think i need to test it... its pretty cool as it is...
reanimation..you do know how to fix the collison problem???

not sure if you can pmi with trial..but b30 has a crashed peli.
yup... byom also has a crashed pelican along with normal pelican, but why does everyone like walking in the back? its just a little metal cube you will be in...aw well... ill add that :)
Image
How to save a life...
User avatar
assassinator





Posts: 131
Joined: Tue Jul 03, 2007 12:08 am
Contact:

Post by assassinator »

thanks for da downloads
da? the... lol np, you are welcome[/quote]
You know what i mean the lol... also how in the world did you make it because i converted the maps to HALO pc by changing the headers using SPARKIFY so they can be openable in SE, but when i open them it says OUT OF MEMORY??? same in HHT in says the same crap but when i open it on HMT its fine ha please help me open those opens in the tools
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

I had that same problem with one of my mods, It loaded up and said out of memory, and no matter what i couldnt load the map in sparkedit, but i could open any other map just fine.

I myself have no clue why it does that, but it might mean what it says, check how much free space you have left on your computer, and delete anything you don't need. If all else fails, i hope you backed up your maps.
User avatar
assassinator





Posts: 131
Joined: Tue Jul 03, 2007 12:08 am
Contact:

Post by assassinator »

DeadHamster wrote:I had that same problem with one of my mods, It loaded up and said out of memory, and no matter what i couldnt load the map in sparkedit, but i could open any other map just fine.

I myself have no clue why it does that, but it might mean what it says, check how much free space you have left on your computer, and delete anything you don't need. If all else fails, i hope you backed up your maps.
hmm i dont think thats it but i try... i wont delete anything i just copy the map too my desktop computer (i use my laptop mot of the time) since my desktop computer is 10x better then my laptop in memory and everything else but i dont think thats the case its just stupid... they should get a newer version of HMT that also changes the DEPENDENCIES not just the META's or they need to get a newer of HHT and Sparkedit TO fix that OUT OF MEMORY bug.... I open the map in HMT it works fine but when i open it in HHT and Sparkedit that happens
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

assassinator wrote:
DeadHamster wrote:I had that same problem with one of my mods, It loaded up and said out of memory, and no matter what i couldnt load the map in sparkedit, but i could open any other map just fine.

I myself have no clue why it does that, but it might mean what it says, check how much free space you have left on your computer, and delete anything you don't need. If all else fails, i hope you backed up your maps.
hmm i dont think thats it but i try... i wont delete anything i just copy the map too my desktop computer (i use my laptop mot of the time) since my desktop computer is 10x better then my laptop in memory and everything else but i dont think thats the case its just stupid... they should get a newer version of HMT that also changes the DEPENDENCIES not just the META's or they need to get a newer of HHT and Sparkedit TO fix that OUT OF MEMORY bug.... I open the map in HMT it works fine but when i open it in HHT and Sparkedit that happens
open up the map in a hex editor, and change the first 4 letters ".f.." to"daeh"... then use it with hht/sparkedit/hmt. when finished convert the first 8 hex numbers to "09 83 01 00"..

oh, and heres the link to the beta version... since the beta version is enormously different then the newer version, I decided to release it as a seperate mod...

HERE you go!
Image
How to save a life...
User avatar
assassinator





Posts: 131
Joined: Tue Jul 03, 2007 12:08 am
Contact:

Post by assassinator »

reanimation-06 wrote:
assassinator wrote:
DeadHamster wrote:I had that same problem with one of my mods, It loaded up and said out of memory, and no matter what i couldnt load the map in sparkedit, but i could open any other map just fine.

I myself have no clue why it does that, but it might mean what it says, check how much free space you have left on your computer, and delete anything you don't need. If all else fails, i hope you backed up your maps.
hmm i dont think thats it but i try... i wont delete anything i just copy the map too my desktop computer (i use my laptop mot of the time) since my desktop computer is 10x better then my laptop in memory and everything else but i dont think thats the case its just stupid... they should get a newer version of HMT that also changes the DEPENDENCIES not just the META's or they need to get a newer of HHT and Sparkedit TO fix that OUT OF MEMORY bug.... I open the map in HMT it works fine but when i open it in HHT and Sparkedit that happens
open up the map in a hex editor, and change the first 4 letters ".f.." to"daeh"... then use it with hht/sparkedit/hmt. when finished convert the first 8 hex numbers to "09 83 01 00"..

oh, and heres the link to the beta version... since the beta version is enormously different then the newer version, I decided to release it as a seperate mod...

HERE you go!
Wo thanks that really helps...
kanki





Posts: 22
Joined: Sun Apr 01, 2007 10:21 pm

Post by kanki »

i'm just pissed off at maps with hordes of AI that do nothing but yea.
i've seen so many AI mods with just actor variant swaps i was just a little skeptical.

but you're AI seems less... stupid and repetitive?
whatever, i'll still download and try at least, not to be a such douchebag.
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

kanki wrote:but you're AI seems less... stupid and repetitive?
...yes mines do "seem" less stupid... (and its "your" not "you're"... lol)
Image
How to save a life...
Post Reply