vehicles to ride on walls
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- Posts: 40
- Joined: Sun Jan 18, 2004 7:31 pm
vehicles to ride on walls
i was wondering if i could run a vehicel on the walls
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- Posts: 80
- Joined: Sat Feb 28, 2004 10:17 am
Deadly_Shadow wrote:Well.. I did some research. And. This will get Bipd objects to walk on walls
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1. Goto Cyborg MP Bipd Meta Offset
2. Go 2F4 Bytes Ahead
3. Change 0202 with 6334
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Unfortunally this doesn't work for Vehicles. Maybe it is something close?
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- Posts: 80
- Joined: Sat Feb 28, 2004 10:17 am
am i missing something or couldnt you also just turn on the "walk on walls" flag for bipeds in hmt? its a little easierJay wrote:Deadly_Shadow wrote:Well.. I did some research. And. This will get Bipd objects to walk on walls
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1. Goto Cyborg MP Bipd Meta Offset
2. Go 2F4 Bytes Ahead
3. Change 0202 with 6334
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Unfortunally this doesn't work for Vehicles. Maybe it is something close?
Three lines of text maximum!
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- Posts: 124
- Joined: Mon Feb 02, 2004 5:21 pm
This is an idea but it may work.Bonus Onus wrote:am i missing something or couldnt you also just turn on the "walk on walls" flag for bipeds in hmt? its a little easierJay wrote:Deadly_Shadow wrote:Well.. I did some research. And. This will get Bipd objects to walk on walls
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1. Goto Cyborg MP Bipd Meta Offset
2. Go 2F4 Bytes Ahead
3. Change 0202 with 6334
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Unfortunally this doesn't work for Vehicles. Maybe it is something close?
1. Open Bloodgulch.map in HHT
2. Go to the vehicles tag
3. On the side where it says wat tag its in on the second one(its